Tag Archive for 'Zatikon for Mac'

Chronic Logic releases AstroDriller3020, Windows and OSX

Hey man, what are you doing sitting there? We’ve got asteroids to drill and gems to collect! Get off yer seat warmer and get your Laser Turret ready! We’ve got 90 levels to drill through, all with unique properties: how fast the asteroids fall, how many asteroids there are, different colored asteroids, and a few more surprises! I need you to catch the asteroids with your Laser Turret and guide them into their matching vacuum tubes…all the while grinding off excess rock to get extra points. So what are you waiting for, you’d better get to gettin’ while the gettin’s good!
I’m not much for posting news blurbs and promotional text, but I do favor Chronic Logic because of the game Zatikon, which I reviewed in June of last yearAstroDriller3020 looks to be a cartoonish puzzler where one can customize the game to his play style. It sports a level-based system that allows the player to earn and spend upgrades.
From Chronic Logic:
Designer and programmer Garrett Brown has spent almost all his spare time in the last few years working on AstroDriller3020.  ”AstroDriller3020 is a fantastic blend of causal puzzle mechanics, physics, and score attack style gameplay. You can upgrade your driller to fit your play style and there are also tons of unique levels to play. Trying to get a platinum rating on all of them will be quite the challenge. I hope you’re up for it!

Zatikon

zatikon.jpg
I’m predisposed to like Zatikon.  It’s TBS.  It focuses on tactical play.  It allows army construction in similar fashion to 40K, where you purchase units pre-game rather than recruit them in-game through some resource management mechanic.  It’s indie.
While I’m not a AAA-hater, I do suffer that slight bite of snobbery when it comes to their offerings.  Sure, there are gems out there, but as the industry allows repetition (and how can I blame them for they are in the business of making money, not necessarily creating unique, cultural experiences) this repetition becomes my biggest complaint.  I zealously promoted FPS’s ability to deliver an immediate, visceral experience when that genre was young.  10,000 titles later, my fervor has dulled and I find difficulties in giving fresh, constructive criticisms to a genre that plays like over-baked bread.  Solution: I avoid them like syphilis.

Continue reading ‘Zatikon’