What first caught my interest are the polarities in BioShock: stasis versus progression, perpetual celebration versus a pragmatic need for rescue, permanence versus the possibility of permanence.
Tag Archive for 'Raymond Carver'
In my first draft of this article I criticized Judith as I would have done in a fiction workshop. Don’t obfuscate details. Consider Powell’s gosling rule. With two perspectives, one may lose a permanent, emotional connection to either protagonist. I consider the above as compliments. My natural inclinations were to judge this game as I would have judged a written, static work of fiction. With time to think, I’ve decided this isn’t quite the best path.
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