Tag Archives: John Carmack

Tuesday, March 29, 2011

OpenGL vs DirectX: Huddy vs Carmack

Bit-Tech has posted a pair of interesting articles about graphic technologies this week. First, John Carmack of id Software pokes OpenGL with a sharp stick: I actually think that Direct3D is a rather better API today. Microsoft had the courage to … Continue reading

Tuesday, November 17, 2009

Doom Classic for iPhone

-align: center;”>-align: center;”>-align: center;”> A few months ago when I talked with John Carmack about Doom he joked that it had pretty much been ported to every platform out there. My witty retort was that I expected it to show … Continue reading

Friday, July 31, 2009

Doom Resurrection for iPhone

Somewhere, somehow, someone decided that the benchmark for any new gaming platform would be a First Person Shooter. Maybe it’s our human compulsion for creating environments regardless of the location’s suitability: ski resorts in Dubai, metropolis’s built on fault lines, … Continue reading

Wednesday, August 6, 2008

John Carmack: Steve Jobs doesn’t care about games

Eurogamer posts an interview with the Makron, John Carmack: Eurogamer: Turning to the iPhone, how do you do an FPS on a machine with a motion sensor and touch-screen and nothing else? Don’t you need tactile button feedback? Is dragging your … Continue reading