[The Parrot AR.Drone is the] first quadricopter that can be controlled by an iPhone/iPod Touch/iPad. Thanks to its on-board Wi-Fi system, you can control the Parrot AR.Drone using an iPhone, iPod Touch, or an iPad.
And I tell you, flying the Parrot AR.Drone is fun but frightening. Fun because it’s a high-tech toy that promises super-cool aerial moves. Frightening because it costs a penny shy of £300. If that’s not enough to scare you away, it’s a temperamental beast, too. Sometimes the Drone would mindlessly wander off as if drunk. Once the Drone lost connection with the iPhone, refused to reconnect and hovered above us until the battery ran down. I could tell it was judging us. Frightening.
Continue reading ‘Fear of flying’
By
Luis Sosa on
May 14, 2010 in
Articles.
Tags: App Store, Apple Design Awards, Braid for Mac, Fraser Speirs, iPad, iPhone, iPhone OS, Peggle for Mac, Portal for Mac, Steam for Mac.
When Apple announced this years Apple Design Awards would focus entirely on iPhone OS development it caught the geek world by suprise, though if you look closely it was entirely unsurprising. Apple has always taken great liberty with the ADA categories using them to shine the spotlight on whatever software initiative they’re pushing at the time. It’s important to put this years ADA’s into perspective. This isn’t the Academy Awards suddenly eliminating all the acting categories and leaving only the technical achievement awards, but it does feel that way.
Continue reading ‘Mac Gaming is Dead, Long Live Mac Gaming’
It hasn’t been that long since I
wrote about Myst coming to the iPhone and now here it is, all ready to
download from the App Store.
I am little surprised at the price point, $5.99. Really, that’s it? I was going to buy it anyway and now you just went ahead and made it more affordable. That’s noble, considering Myst for the Nintendo DS is/was retailing around the $20 mark. Cyan really made the right choice by not pricing it at the somewhat standard $9.99 for premium games on the App Store. Most certainly, the diehards would buy it at any price, but at $5.99 Cyan is allowing themselves access to a demographic that has never heard of Myst before but may very well just jump in if its reviews on the App Store keep up (currently 4.5 stars).
The entire adventure of Myst in your pocket for $5.99. I’ll write it one more time, to make it even more profound: the entire adventure of Myst in your pocket for $5.99.
Note: I understand not all users carry their iPhone in their pocket. Some IT people and/or older people (not to generalize) like to wear it on their belt that holds up their trousers, as if it show that at any not so particular moment they may need to easily access their phone. In that case I did not mean to discriminate against you. You too can enjoy Myst on your iPhone, just in your case it would be, “the entire adventure of Myst on your trouser belt for $5.99”.
From Eurogamer:
id Software has released an open source version of Wolfenstein 3D for the iPhone, which technical director John Carmack expects to follow up with Doom “fairly soon”.
Because of its open-source ties, the Wolf 3D port available in a zipfile on id’s site (thanks VE3D) is mainly intended for developers.
However, it does come with a fascinating, 5000-word diary of Carmack’s experience working on it, which we’ve copied and pasted below to save you downloading the 10MB file.
In it, Carmack tells the story of id’s grand plans for the iPhone and why it’s taken so long for them to come off. Apparently the Texan developer should be announcing a proper iPhone project soon “and it is cool” (thanks John), while an early Wolfenstein RPG port didn’t come off because of Carmack’s desire to use the iPhone’s hardware renderer and not just run it in software, which was what an early EA prototype did. In typical fashion, he managed to get this up and running by himself in four days.
Much of Carmack’s diary is greek to me, but it’s interesting to hear a veteran coder’s thoughts on the iPhone.
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