I’m Russell. I’ll be writing for The Mac Gamer.
Chris Roper with IGN wrote a perspective on OnLive, a bit of gaming technology that could ubiquitize gaming across platforms.
Just announced at this year’s GDC, OnLive is an on-demand gaming service. It’s essentially the gaming version of cloud computing - everything is computed, rendered and housed online. In its simplest description, your controller inputs are uploaded, a high-end server takes your inputs and plays the game, and then a video stream of the output is sent back to your computer. Think of it as something like Youtube or Hulu for games.
Why’s that good? Hell, I don’t know. Titles that play regardless of my platform, titles accessible through my Mac or my television? Well, quite frankly, that slaps me giddy. As Chris Roper write:
The service works with pretty much any Windows or Mac machine as a small browser plug-in.
There will also be a console-esque device for television use. At my most vulnerable state, I could give my first born for such a service. We’ll keep an eye open.
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