Tag Archives: id
Tuesday, August 31, 2010
Where is my Rage?
Remember this? John Carmack back in 2007: “…for the last couple years at id we’ve been working pretty much in secrecy on next-generation technology and a next-generation game for it, and actually this is the first time we’re going to … Continue reading
Tuesday, November 17, 2009
Doom Classic for iPhone
-align: center;”>-align: center;”>-align: center;”> A few months ago when I talked with John Carmack about Doom he joked that it had pretty much been ported to every platform out there. My witty retort was that I expected it to show … Continue reading
Friday, July 31, 2009
Doom Resurrection for iPhone
Somewhere, somehow, someone decided that the benchmark for any new gaming platform would be a First Person Shooter. Maybe it’s our human compulsion for creating environments regardless of the location’s suitability: ski resorts in Dubai, metropolis’s built on fault lines, … Continue reading
Friday, April 10, 2009
XreaL
Interesting post on Slashdot: Phoronix is running a news story about the XreaL project, which its lead developer claims is the most advanced open-source game engine. XreaL is based upon the vintage Quake 3 engine, but it has been rewritten over the course of … Continue reading
Tuesday, March 24, 2009
id releases open source Wolf 3D for iPhone
From Eurogamer: id Software has released an open source version of Wolfenstein 3D for the iPhone, which technical director John Carmack expects to follow up with Doom “fairly soon”. Because of its open-source ties, the Wolf 3D port available in … Continue reading