Somewhere, somehow, someone decided that the benchmark for any new gaming platform would be a First Person Shooter. Maybe it’s our human compulsion for creating environments regardless of the location’s suitability: ski resorts in Dubai, metropolis’s built on fault lines, beaches in the middle of Mexico City and a First Person Shooter on every platform under the sun, controls be dammed. We’ve seen FPS shooters on the PSP with its lack of secondary analogue controller, the DS with its touch screen and D-Pad, and now the iPhone with it’s lack of traditional hardware controls.
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