Tag Archives: DirectX
Tuesday, March 29, 2011
OpenGL vs DirectX: Huddy vs Carmack
Bit-Tech has posted a pair of interesting articles about graphic technologies this week. First, John Carmack of id Software pokes OpenGL with a sharp stick: I actually think that Direct3D is a rather better API today. Microsoft had the courage to … Continue reading
Tuesday, March 10, 2009
DirectX 10 for Mac?
Jeremy White, CEO of CodeWeavers, creators of CrossOver for Mac (a commerical implementation of WINE), had this to say about the misty future of their flagship product: We’ve just shipped a lot of those ‘under the hood’ improvements for games … Continue reading
Wednesday, October 1, 2008
Glenda Adams: porting games to the Mac is a tricky business
I had a chance to ask Glenda Adams, Director of Development for Aspyr Media, some questions recently about the future of Mac gaming.