Tag Archives: DirectX

Tuesday, March 29, 2011

OpenGL vs DirectX: Huddy vs Carmack

Bit-Tech has posted a pair of interesting articles about graphic technologies this week. First, John Carmack of id Software pokes OpenGL with a sharp stick: I actually think that Direct3D is a rather better API today. Microsoft had the courage to … Continue reading

Tuesday, March 10, 2009

DirectX 10 for Mac?

Jeremy White, CEO of CodeWeavers, creators of CrossOver for Mac (a commerical implementation of WINE), had this to say about the misty future of their flagship product: We’ve just shipped a lot of those ‘under the hood’ improvements for games … Continue reading

Wednesday, October 1, 2008

Glenda Adams: porting games to the Mac is a tricky business

I had a chance to ask Glenda Adams, Director of Development for Aspyr Media, some questions recently about the future of Mac gaming.