Tag Archive for 'Destineer'

UT3 for Mac: I’m calling it

“The Deadliest Tournament in the Universe Comes to the Mac.”

Says the Destineer website for Unreal Tournament III for Mac, dated 18th December 2007.

Where the hell is it then? UT3 was released for PC back in November 2007. That was 28 months ago! In that time we’ve had BioShock, an Unreal 2.5 powered title ported to the Mac by Feral. Can porting UT3 for Mac be that hard? If it is, someone should say something, anything. Squeak at us. Run past my house and whisper it, I’ll hear it and post it here!

All Destineer tell me is that UT3 for Mac is still in development. Enough already: UT3 for Mac is dead. It’s not being released. It’s vapourware.

Unreal Tournament III for Mac: no news is good news

Breaking news this fine evening: Unreal Tournament III for Mac is still in development!

MacSoft confirmed that Unreal Tournament III is still in development for the Mac, is in testing, but a release date can’t be shared just yet.

As they say, no news is good news, good things come to those that wait, blarhhh…

Happy Birthday, The Mac Gamer!

Today, one year ago, I wrote my first post: Welcome, Mac Gamers! In it I outlined my patented 10 step weight loss programme thoughts on games and why I’d like the Mac to be a part of the gaming community. In a year much has changed: Transgaming have taken the lead in new releases for the Mac, Destineer didn’t release Unreal Tournament 3, Indie games like World of Goo, And Yet It Moves and Windosill began making a big impact on the Mac, and the iPhone literally bit the head off mobile gaming, chewed it up and spat it in the faces of mobile phone manufacturers. Pleasant, eh?

We’ve grown tremendously over the last year and now get around 5,000 unique visitors a month and around 11,000 visits. This is in no small part down to a talented and excitable bunch of writers that came onboard earlier this year. In no particular order, here they are:

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Russell Marsh

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Brice Unland

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Brad Snios

Luis Sosa

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And then there’s me, Alex McLarty (I share none of the talent but do get very excited).

My thanks to them for taking the time, effort and thought to write some wonderful reviews, previews and interviews.

When I started The Mac Gamer I decided primarily to focus on original content - not the regurgitation of press releases or links to other articles. So while you’ll maybe see the odd link to Eurogamer, HardMac or Rock, Paper, Shotgun, we really do try and think hard about what we cover, how we write and what we recommend.

The best comment of the last year has been this one, which I received via anonymous email a few weeks ago:

“So stupid picture in top of yours site.

We broke down at that wonderful Engrish, but quickly recovered and realised there was more work to be done.

Also, thanks to you, the reader, for taking the time to read our stuff and contribute through that wonderful mechanism - comments! Getting you more involved in The Mac Gamer is something I’d like to focus on. Do we need a forum? A better comment system? Do we need to give you cash?

So, in celebration of The Mac Gamer’s first birthday (it’s time to take the nappies off) and as an apology for our so stupid picture in top of ours site, take a gander at the deals for Mac games we’ve arranged and spend, spend, spend, at discounted rates:

PopCap

All The Mac Gamer readers can obtain 50 % off Peggle Mac by quoting the code “MACGAMER” at check out when you purchase a game. Offer expires 8th of August.

How to Use your PopCap Games Coupon:

1. Visit www.popcap.com and select a game from DOWNLOADS
2. Add the game to the Shopping Cart by clicking BUY NOW
3. At the checkout page, enter your billing address.
4. At the bottom of the page, click on “Have a coupon code or gift certificate? Click here to redeem.”
5. Enter the Coupon Code in the text box labeled COUPON CODE.
4. Click the “CONTINUE” button.
5. Your final total should now be adjusted appropriately.
6. Proceed with the ordering process.

Enjoy your game!

Ambrosia

Coupon Code: TMGanniv
Discount amount: 25% off
Valid on: Entire catalog
Valid until: 13/07/09

I recommend taking a peek at Aquaria, GooballMultiwinia and Defcon.

XreaL

Interesting post on Slashdot:

Phoronix is running a news story about the XreaL project, which its lead developer claims is the most advanced open-source game engine. XreaL is based upon the vintage Quake 3 engine, but it has been rewritten over the course of many months such that it no longer resembles the original id Software engine. The XreaL engine has its renderer written entirely in GLSL with compliance toward the OpenGL ES 2.0 specification in mind, but it supports the new OpenGL 3.0/3.1 specification and is able to take advantage of its new features. XreaL has also added an HDR pipeline to its engine and on modern hardware is actually GPU — not CPU — bottlenecked. XreaL can also load game content from Unreal Tournament 3. This engine, which is described to be as powerful as what can be found in Doom 3 or Call of Duty 4, is written entirely with free software. The XreaL project has created plug-ins for Maya to broaden their game development capabilities.

Windows and Linux only. Just a matter of time before someone ports it to Mac OS X?

Not entirely sure about the statement that XreaL can load game content from Unreal Tournament 3; this could just mean assets. But could it be possible to release Unreal Tournament 3 for the Mac via XreaL before Destineer can release the game commercially?

UT3 for Mac - still in the works

Unreal Tournament 3 for Mac is still in the works, with a release penned for sometime this side of the apocalypse. Destineer says the game is still in development for the Mac, but won’t give me anymore information than that. No news is good news, right?

More interesting is Destineer’s press release from November 2007:

Peter Tamte, president of Destineer says, “The Unreal Engine 3 is an impressively versatile piece of technology, and we are very excited to utilize it for our unannounced project. We are using the Unreal Engine to make a game for a genre in which you would not expect to see it. The engine is performing marvelously and Epic’s support has been top-notch.”

Hmm. Unannounced. BioShock? RoboBlitz? Gears of War?

Tamte says “using Unreal Engine to make a game”. What does he mean by that? Porting over an existing title or creating a brand new one? Ryan Gordon’s resume states that he’s porting Gears of War to the Mac through Epic Games, with no mention of Destineer. The same goes for Unreal III. We know that UT3 has been announced by Destineer, but not Gears of War.

Maybe Destineer are developing something in-house that is completely new? It’s likely what with Gordon’s resume listing Gears of War, that Destineer simply haven’t yet announced Gears of War for Mac. But then again, maybe I’m missing something about the complex coding threesome of Epic, Gordon and Destineer. Dirty buggers!