Tag Archives: Bit-tech

Monday, February 7, 2011

Videogames and Death

Craig Lager over at bit-tech wrote a nice little article on videogames and death. He categorizes videogame death by how the game resolves player failure. His categories are the fail state, the respawn, the embrace, the persistent, and the immortal. What’s interesting … Continue reading

Thursday, April 15, 2010

Bit-tech: iPad gaming review

While other websites with bags of blood money are able to get iPads shipped over from New York, here at TMG I outfitted each of our writers with a large magnifying glass for their iPhone instead. I’m not cheap, I’m … Continue reading

Tuesday, August 18, 2009

Bit-Tech: porting games

Interesting article on Bit-Tech about porting: Once the basic code is written, it goes through an automated process of recompiling, which is often created in-house by a developer as a part of its tools pipeline, in order to make it … Continue reading

Thursday, February 5, 2009

For the future, yo!

Eating breakfast and scanning my RSS feeds. Ain’t I the modern man. I am not however applying moisturiser, I’m not that modern. So, before I pop off to University to learn about lovely OOP and SQL, here’s a tid bit from … Continue reading

Wednesday, January 28, 2009

Windows still a first-class gaming platform

Bit tech report: Microsoft may not have got Games for Windows Live right yet, but is still standing by PC gaming. Although Microsoft has made some rather substantial cut-backs in their gaming divisions, terminating the entire Flight Simulator studio in the process, … Continue reading