Kyle Chayka over at Kill Screen discusses photorealism in videogames:
…what happens after [photorealism] is achieved? The photorealistic approach seems to me to be a dead-end street, an aspiration that, once perfectly achieved, leads to a death of possibility.
According to Chayka, photorealism in videogames is a limiting factor that stifles artistic innovation and when videogames reach their zenith we will be left with a world already explored by other art forms. Chayka paints a romantic and convincing picture, that we shouldn’t settle for the cold, hard structures of realism, instead gamers should demand, and developers should deliver, new worlds in new ways, not just facsimiles of our own world, no matter how pretty they may be. Chayka prompts the reader to look at Battlefield 3 and Crysis 2 as examples of videogames striving for photorealism.


