Archive for the 'News' Category

Razer pledge better Mac support

With these Ferrero Rocher Razer Mice you are really spoiling us:

Today at the Game Developers Conference, Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, announced an effort to increase support for Mac users by issuing driver support for all upcoming Razer products, including the Razer StarCraft® II peripheral suite.

In April of 2008, the Razer DeathAdder™ for Mac was revealed, crafted specifically to provide Max OS X users with the same legendary ergonomic form factor and precision enjoyed by the PC gaming community. Complete with lunar white accents to accentuate the crisp, clean lines customary to Apple® products, the Razer DeathAdder for Mac is loaded with 1000Hz Ultrapolling™ technology and five independently programmable Razer Hyperesponse™ buttons.

Next we’re going to hear that EA are thinking of releasing something other than The Sims for Mac!

Valve to deliver Steam and Source for Mac

I rarely post PR releases verbatim, but this one deserves it:

Valve announced today it will bring Steam, Valve’s gaming service, and Source, Valve’s gaming engine, to the Mac.

Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

“As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients,” said Gabe Newell, President of Valve. “The Mac is a great platform for entertainment services.”

“Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac,” said Jason Holtman, Director of Business Development at Valve. “Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play.”

“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.”

Portal 2 will be Valve’s first simultaneous release for Mac and Windows. “Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step,” said Josh Weier, Portal 2 Project Lead. “We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.

Incredible news. I’ll dissect this as soon as it’s sunk in!

Tankatude

My guild on Rexxar, Time Well Wasted, is going through a rough patch. Our Guild Master (who’s main is a Paladin Tank or Healer) decided to retire from the game, at least for now. Can’t blame him, being a Guild Master is about as thankful of a task as is being the parent of a new born baby. You are going to hear a lot of whining and put up with a lot of poop. At least as a parent you know the child will grow up and be somewhat thankful of all the time and effort you gave them. Not so much for a guild. So Guild Master burn out is high. I get that.

Continue reading ‘Tankatude’

Portal 2 for Mac [Updated]

Bloody hell, all week I’ve been playing catch-up with Steam for Mac news! Today, Portal 2 for Mac has been confirmed by GameInformer:

Continue reading ‘Portal 2 for Mac [Updated]‘

Steam for Mac

steamtease2.jpg

Valve truly are masters of mystery.

Not only has Valve quietly, sneakily been updating Portal in preparation for something cool, they’ve all but announced Steam for Mac and looking at their wonderfully clever teaser images, also announced the Half Life series, Team Fortress 2, Portal and Left4Dead for Mac, too (if the images are representative of Mac ports and not just cool adverts)! All of Valve’s games are based on their own Source engine that’s been modified heavily over the years to accommodate newer games like Left4Dead. As a result, porting one game means it’s worthwhile porting the lot. I guess if you port the most recent Source engine, the rest of Valve’s games are just content.

This is the best news for Mac gamers, ever. I can’t think of any other announcement or release that’s had me as excited as I am now! Half Life has defined the single-player FPS genre. Left 4 Dead, while infuriating in so many ways, is a highly original multiplayer title, and one that I’ve sunk countless hours into.

I know a few developers who are going to be hugely excited about this announcement. The Mac has for a long time needed a community hub both for gamers (we’re going to see a lot more Mac gaming clans) and for developers to sell their titles.

It’s going to be an exciting couple of weeks!