Archive for the 'Interviews' Category

Interview with Marc Laidlaw, writer for Valve

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Alex and I had the opportunity to cobble together some questions for an email interview with Marc Laidlaw, writer for Valve. Marc presents an earnest, matter-of-fact perspective to the relationship between story design and gameplay, which seems flavored by his experiences from Half-Life 2 and which illuminates moments of not-so-quite-serendipity when story design, art, level, and gameplay coalesce.

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Interview with Rand Miller, co-creator of the Myst series

I interviewed Rand Miller of Myst fame last week. No hints on what it’s about as the interview is below. Read it!

I tell you, it’s certainly myst-erious, isn’t it? Uh.

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Democracy 2 for Mac

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I sat down with my good friend Conor McArdle and discussed the joys and pains of Positech’s democracy simulator, Democracy 2.

Conor has completed a degree and a Masters in Politics, making him super qualified in reviewing Democracy 2. In fact, Conor only did his degree and Masters to review Democracy 2. Hardcore!

Me, I’m an uneducated bum who is only now doing a degree. I am softcore education wise, but have played many, many games. And I’m better at Democracy 2 than Conor. So there. Ha!

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Interview with Chris Bentley from AMD

Whenever I call Chris Bentley, Mac 3D Manager from AMD, it’s always 10AM and the questions are heavy: Tell me secrets! Explain quantum mechanics! It’s either one or the other. And put it this way, I don’t know any secrets or understand quantum mechanics. Yet. But what I do know is that AMD are committed developers and they’ve got a great team working to make drivers for OS X better and faster. Score!

My latest my latest batch of questions for Chris are below, so take your seats and read all about drivers and cards for OS X, the challenges, the heart ache, and the history of 3D games on the platform.

I will pilfer all of AMD’s secrets from Chris. One day. Not sure about understanding quantum mechanics though…

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uDevGames: we may see the next John Carmack, David Crane or Shigeru Miyamoto

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I had a chance to ask Carlos Camacho from iDevGames some questions about uDevGames, the premier Mac games development contest that’s been running since 2001.

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