It’s that time again: Mac vs PC, the Half-Life 2 series, both covered in mud, wrestling with no t-shirts, all the rude bits…
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Steam has finally arrived for the Mac. Many think that Mac gamers have been waiting just two months for Steam’s release, but the truth is that we’ve actually been waiting years for an announcement of this magnitude. Not only do we now have a very popular (and often controversial) distribution service for the Mac, but we also have Valve’s entire catalog of titles, including the critically acclaimed Portal, Half-Life 2 and Left 4 Dead. And it seems we’re all agreed: Steam for Mac is a good thing. Can we finally put the whole Bungie/Halo for Mac affair behind us? Maybe next year…
When Apple announced this years Apple Design Awards would focus entirely on iPhone OS development it caught the geek world by suprise, though if you look closely it was entirely unsurprising. Apple has always taken great liberty with the ADA categories using them to shine the spotlight on whatever software initiative they’re pushing at the time. It’s important to put this years ADA’s into perspective. This isn’t the Academy Awards suddenly eliminating all the acting categories and leaving only the technical achievement awards, but it does feel that way.
The biggest news for Mac gaming this year?
Valve’s announcement is making waves in Mac gaming. I can already see developers eyeing the platform like a mighty fine lady in a bar. Maybe Valve could start a new platform-agnostic games development movement? The Mac is suddenly a viable gaming platform (when the hell did that happen?), and anything is possible.
Let’s have a closer look at the details of Steam for Mac and what it could potentially mean for the future of Mac gaming.
A roundtable! This time Brice, Luis and Russell talk BioShock for Mac.
Against a dark sky with the news that eight out of ten Mac owners also own a PC and that many users game via Boot Camp, what does this mean for Mac gaming?
The three brave Mac gamers, collectively known as BLR, tackle this great question and more, deviating somewhat to consider Meatloaf, but getting back on track with intimate gaming (ooo!), the price of convenience and why there really needs to be a Mac gaming community.
Onward!
Continue reading ‘BioShock Roundtable: the price of convenience’
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