The guys at Basilisk Games have released a teaser trailer for their upcoming RPG, Eschalon: Book II. The lighting and rain effects look pretty darned nice, as does the layered effect seen near the video’s end. The teaser shows Eschalon’s quasi-realtime mechanics, which allows fluid play but won’t progress until you’ve clicked a tile or action, and that’s good for guys like me who have children and who are often called away quickly.
I’m still happy that Basilisk made cartography a skill in the first game rather than fold it into the player’s given interface. During character creation, I love having to choose between utility skills or more traditional, combative things such as cleaving or heavy armor.
I’ve installed and played Vic Davis’s Solium Infernum on (of course) Boot Camp and VMware Fusion. A poster on the Cryptic Comet forums said he had success with SI under CrossOver.
What first caught my interest are the polarities in BioShock: stasis versus progression, perpetual celebration versus a pragmatic need for rescue, permanence versus the possibility of permanence.
While not available for Mac (yet), today marks the release of Vic Davis’sSolium Infernum. It’s a thinking game, for lack of a better term. I’ve had the pleasure to see it in beta, and it’s one that’s had me conniving through late nights in attempt to one-up my fellow Archfiends.
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