When I last discussed Tales of Monkey Island I was filled with a sense of optimism. In spite of several flaws with the overall gameplay, the story remained true to its roots and sparkled with the prospect of reclaiming what was once great about the Monkey Island series. I dug into the remaining four chapters, hoping to find an experience built upon a franchise I have always admired. Unfortunately after suffering through mediocre controls, uninspired level design, and antiquated plot twists, it became clear that ToMI rests too much on its namesake rather than expand upon its heritage, leaving me with a nostalgic yet stale experience.
Author Archive for Brad Snios
As a fan of point-and-click adventures, I hold no series in higher regard than Monkey Island. The adventures of Guybrush Threepwood provided a humorous spin on the world of swashbuckling and demonstrated the potential of the fledging LucasArts studio. Even after 20 years since its original release I find myself returning to The Secret of Monkey Island, not merely as a trip down memory lane but as a reminder that 3D graphics and accurate physics modeling are no replacement for a quality story and a strong sense of humor. Recently TellTale Games, in cooperation with LucasArts, has decided to revive my childhood and release a new, five-part series titled Tales of Monkey Island for Mac, beginning with Chapter 1: Launch of the Screaming Narwhal. If you listen closely, you can actually hear my inner child cheering with excitement.
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I’m not a fan of iPhone games. There, I said it. Despite several shining examples that utilize this platform in an innovative fashion, the majority of the marketplace feels like developers are cashing in on the iPhone’s popularity by releasing subpar remakes of classics or slipshod adaptations of current PC titles. The result is a bloated market that’s too large for most outlets to comprehensively analyze in order to educate consumers on their potential purchases. Is anyone else reminded of the video game crash of 1983? It is for this reason that us at The Mac Gamer choose to only review a select few titles that have gotten lost in the mire; it’s an effort to spare you from hearing the same reviews over and over. My topic of discussion today is Cogs, an iPhone adaptation of the critically-acclaimed puzzle game.
When a game advises me to ‘Become Huge’ I worry that I’ve inadvertently agreed to review a less-than-reputable site. Thankfully I’m actually playing Osmos, a food chain game set in the microscopic world.
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