Monthly Archive for November, 2009

WoW & EVE writers wanted!

Do DING and a 0.0 mean something to you?

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BioShock, part one: Tension is Abound!

What first caught my interest are the polarities in BioShock: stasis versus progression, perpetual celebration versus a pragmatic need for rescue, permanence versus the possibility of permanence.

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Solium Infer-who?

While not available for Mac (yet), today marks the release of Vic Davis’s Solium Infernum. It’s a thinking game, for lack of a better term. I’ve had the pleasure to see it in beta, and it’s one that’s had me conniving through late nights in attempt to one-up my fellow Archfiends.
Penny Arcade and Tom Chick have posted good words toward it.

BioShock for Mac, an Introduction

This is the first of a multipart series to discuss BioShockFeral’s recent Mac port of the PC and console hit. I’ve just received my review copy and I’m installing as I type.

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Doom Classic for iPhone

Mobile Photo Nov 17, 2009 12 33 33 PM.jpg

A few months ago when I talked with John Carmack about Doom he joked that it had pretty much been ported to every platform out there. My witty retort was that I expected it to show up on a fancy toaster. Much of the love that Doom receives is due to nostalgia and the sheer number of hours we gamers invested in the game over the years. Time invested trying to get Doom to run on a Palm, a jailbroken iPhone, a hacked iPod - the list goes on. At long last we have Doom Classic on our iPhones. This is Doom, the original. The one we spent hours chewing over, marvelling at the gore and the weaponry with which you could create such carnage. Doom Classic is so much Doom that I’m going to spend very little time talking about the game. This is Doom, all 36 levels across 4 episodes. Same bad guys, same weapons, and the added bonus of local wifi multiplayer mode. In short it all pretty much 100% kicks ass as expected. Except for…

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