Do DING and a 0.0 mean something to you?
Monthly Archive for November, 2009
What first caught my interest are the polarities in BioShock: stasis versus progression, perpetual celebration versus a pragmatic need for rescue, permanence versus the possibility of permanence.
A few months ago when I talked with John Carmack about Doom he joked that it had pretty much been ported to every platform out there. My witty retort was that I expected it to show up on a fancy toaster. Much of the love that Doom receives is due to nostalgia and the sheer number of hours we gamers invested in the game over the years. Time invested trying to get Doom to run on a Palm, a jailbroken iPhone, a hacked iPod - the list goes on. At long last we have Doom Classic on our iPhones. This is Doom, the original. The one we spent hours chewing over, marvelling at the gore and the weaponry with which you could create such carnage. Doom Classic is so much Doom that I’m going to spend very little time talking about the game. This is Doom, all 36 levels across 4 episodes. Same bad guys, same weapons, and the added bonus of local wifi multiplayer mode. In short it all pretty much 100% kicks ass as expected. Except for…
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