November 2009
Monday, November 30, 2009
WoW & EVE writers wanted!
Do DING and a 0.0 mean something to you?
BioShock, part one: Tension is Abound!
What first caught my interest are the polarities in BioShock: stasis versus progression, perpetual celebration versus a pragmatic need for rescue, permanence versus the possibility of permanence.
Wednesday, November 25, 2009
Solium Infer-who?
While not available for Mac (yet), today marks the release of Vic Davis’s Solium Infernum. It’s a thinking game, for lack of a better term. I’ve had the pleasure to see it in beta, and it’s one that’s had me conniving … Continue reading
Monday, November 23, 2009
BioShock for Mac, an Introduction
This is the first of a multipart series to discuss BioShock, Feral’s recent Mac port of the PC and console hit. I’ve just received my review copy and I’m installing as I type. My plans are to avoid common review bullets and … Continue reading
Tuesday, November 17, 2009
Doom Classic for iPhone
-align: center;”>-align: center;”>-align: center;”> A few months ago when I talked with John Carmack about Doom he joked that it had pretty much been ported to every platform out there. My witty retort was that I expected it to show … Continue reading