Monthly Archive for October, 2009

Machinarium for Mac

Icon.png

Congratulations surviving the summer games drought! I barely made it through with only the Marathon series and a list of release dates for the winter to console me. Fortunately karma is alive and well in the gaming industry because our reward for such an awful summer is a holiday smorgasbord packed with highly-anticipated titles. However don’t let the banquet distract you from some excellent independent hits quietly being released. One such title is Machinarium, an ingenious game that provides AAA quality on an indie’s budget.

Continue reading ‘Machinarium for Mac’

RebelEFI: more information

Received an email from Psystar regarding RebelEFI, their method that allows users to install Mac OS X on generic hardware:

Compatible Hardware:

The RebelEFI Hardware Compatibility List (HCL) can be found at http://wiki.psystar.com . Here you will be able to find information regarding your hardware. If your device/computer is not listed it doesn’t mean it wont load. You may download a trail copy at http://cdn.psystar.com/rebelefi_latest.iso and give it a shot. We suggest everyone uses the trail before they purchase. At this time AMD processors are not supported. Updates to RebelEFI including change log will be posted both on http://wiki.psystar.com and http://community.psystar.com . Hardware still not working? Don’t get discouraged. Psystar is actively adding more hardware support to RebelEFI. Psystar will at no charge inspect your physical computer for hardware compatibility. You will need to emaillabs@psystar.com to receive a DID (Device Identification Number), once this number is issued you will need to ship you computer to Psystar headquarters and include a return shipping label. More information will be received
when applying for a DID.

Netkas wrote a seemingly cryptic post on Friday with the title “Parasites, such parasites” followed by “You all know who I’m talking about”.

It’s safe to assume Netkas is referring to Psystar who are moving to cash in on the desire of some users to use Mac OS X without a Mac. RebelEFI is clearly at odds with the open-source Chameleon initiative that Netkas supports.

RebelEFI

rebelefi.png

You don’t want to buy a Mac, but you want to use Mac OS X and you don’t mind breaking the Mac OS X EULA. Hello RebelEFI!

Psystar, makers of Mac clones, attractors of lawsuits, have gone deep, low level, swimming further into the dark waters of Hackintosh and made their own bit-o-software to install Mac OS X on non-Mac hardware. I’d imagine that Psystar are hoping RebelEFI can put a professional touch to installing Mac OS X on your chosen machine, appealing to those users less inclined to climb inside the guts of their machine and get shat out in a kernel panic.

It’s a clever move, placing the onus of breaking the Mac OS X EULA on the user, instead of the company. I wonder if it’ll protect Psystar from Apple and the courts?

There are a lot of questions, hopefully they’ll be answered soon.

The Sims 3 for Mac

sims3icon.png

The best way I can sum up Sims 3 is to admit that I’ve put off writing this review for weeks. It’s not because the game is bad. A review of a bad game is a breeze to write. It’s taken me this long because I’m not entirely certain how I feel about the game. It’s fair to say that a whole load of people like the basic concept of The Sims franchise.  It’s been around for years and has managed to sell an ungodly number of (really) marginally useful expansion packs.  I’m even forced to admit that I once bought a Sims Pet expansion in lieu of the Sony Aibo I couldn’t afford.

So the Sims formula works, and Sims 3 definitely takes an if-it-ain’t-broke-don’t-try-to-fix-it-and-inadvertently-fuck-up-the-money-press approach.  What it successfully does is tweak, layer, and evolve the holy hell out of this formula. If you’re the sort of gamer who loved any of the previous Sims games then you’ll assuredly be at home. You’ll burst with fruit flavor when you realize you can finally place things at an angle or on half of a tile, and that you can now simply create diagonal walls. You may cackle with joy the first time you walk from your house to insult the mayor across town without a single load screen to slow you down. It will probably tickle you to see the trait system that’s been implemented, allowing delightful combinations such as an Evil Sim with a Green Thumb or a Great Kisser who’s also Insane.

On the other hand, if the idea of escaping from real-life minutia to the minutia of a Sim’s world seems a bit odd, you can skip this game and perhaps even my review. But that could hurt my feelings.

Continue reading ‘The Sims 3 for Mac’

Worlds of Goo

cenobite.jpg

People are watching Hellbound: Hellraiser II as I write, not exactly the ideal environment for communicating how lovely World of Goo really is. Cenobites and eternal damnation aside, 2D Boy’s physics puzzler really is lovely, charming and feels like a mug of hot chocolate on a wintery day. It’s that nice. And well worth the full price too, but to celebrate World of Goo’s birthday, you choose what to pay:

wog_orderbutton_bday.gif

Bargain! And that’s not all, there’s more World of Goo news, over to you Eurogamer:

2D Boy has confirmed an iPhone and iPod Touch adaptation of brilliant puzzle game World of Goo.

“It’s not done and we don’t have a release date yet,” said 2D Boy on its blog.

“We have it running well on the iPhone 3GS, and with a little luck we hope to get it running smoothly on the 3G as well. Hopefully more news on this soon.”