Monthly Archive for June, 2009

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Elven Legacy for Mac

I haven’t followed Elven Legacy that much, but it looks up my alley.  IMG reports that Virtual Programming will soon bring this title to the Mac.  As a fan of old turn-based strategies, I prefer simple graphics and unobtrusive user interfaces, which sort of puts this title at arm’s length for me.  I’m not bah-humbugging EL by any means.  It looks clean, glossy, yet somewhat busy.  Regardless, it’s nice to see new TBSs on the market — particularly for Macs — and that alone is damned good reason to set aside my defining tastes.

Okay…I Love And Yet It Moves

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If you read my last post on And Yet It Moves, you would know that nearly all of its original flaws were addressed by the developers and turned into some of the game’s best assets. One welcome addition was frequent speed-run competitions where the top three players are each rewarded with other great independent titles. The only downside was that the titles won were only for the PC, but it looks like the developers of AYIM must be frequent readers of our blog. In that case, hello Chris, Jan, Peter and Felix. We love you all.

AYIM’s newest competition will begin June 24, and the grand prize is World of Goo for either PC or Mac. If you’re a follower of our site, you’ll know that World of Goo is held as one of our staff favorites. With such incentive to play an already amazing title, I cannot find a single flaw left in AYIM. It’s perfect. Go forth and purchase!

Digging and playing

Apart from digging, digging, digging my almost weed free garden, I have actually been gaming:

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Shame on me, it’s been Mirror’s Edge via Boot Camp. Beautifully sparse environments, clean cityscapes, somewhat spoiled by a lackluster story that fizzles out to nufink. It’s rather short too, but still a refreshing change from the ordinary run and gun malarkey. One of the focuses of the game is to evade and escape enemies, but that makes a challenge of jump kicking them in the sugar lumps, snatching their weapons and proceeding to shoot up call centre coloured environments.

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Gooball by Ambrosia, the now bloody hard Super Monkey Ball (but better) inspired roller. When Gooball went Universal Binary they updated the physics engine. It’s now bloody difficult. More often that not, off you go, spinning, wobbling into oblivion. The game says, in a suitably patronising tone, fallout. Arr! Demo here.

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I’m still playing and working on Prince of Persia. I like it, but in the same way you’d watch and enjoy a Friends episode and feel guilty afterwards. The story is unfolding in a suitably predictable fashion, but as I said - Ross and Rachel!

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It’s quite an odd title. One of the most beautiful I’ve seen; ridiculous airborne contraptions, vast, abandoned cities, dark and wonderfully realised enemies. But the gameplay is quite often mere button mashing. It’s still very entertaining, but perhaps not skilful or even challenging.

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What are you guys playing?

Windosill round table

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A flash game called Windosill caught the attention of The Mac Gamer staff.  It’s a puzzler of sorts, and one whose merits we chose to discuss.  Alex, Brad, and Russell met to voice their thoughts, generally pontificate, then rib Alex over his sexy English accent.  Proceed at your own risk: most horrible puns have been removed, though spoilers still exist.

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Plants vs Zombies for Mac

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EXT. SUBURBIA - GARDEN - MID AFTERNOON

A man stands across the street from a typical one story house. He’s dressed in business attire holding a newspaper.

CLOSE UP

On closer inspection it becomes evident that all is not well with him. His pants are tattered and his shirt and tie splattered in blood. His face is a dark green tone and through a mouth held agape poke a few scraggly teeth.

He’s a ZOMBIE and he wants to eat your BRAINS!

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