<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: Zatikon</title>
	<atom:link href="http://themacgamer.com/2009/06/06/zatikon/feed/" rel="self" type="application/rss+xml" />
	<link>http://themacgamer.com/2009/06/06/zatikon/</link>
	<description>An independent look at games for Mac</description>
	<pubDate>Sun, 21 Mar 2010 15:07:52 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Priockrof</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-1331</link>
		<dc:creator>Priockrof</dc:creator>
		<pubDate>Wed, 03 Mar 2010 15:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-1331</guid>
		<description>I just discovered &lt;a href="http://bit.ly/bMGrYw" rel="nofollow"&gt;SatelliteTV&lt;/a&gt; on my PC!  Ultra cheap at only $50 once off to get the software and an account on the Internet.  I get more channels(in HD I might ad) than I get on cable so tomorrow I reckon I'm going to cancel my cable subscription.  Thought I'd share this with you guys, worth to check out.</description>
		<content:encoded><![CDATA[<p>I just discovered <a href="http://bit.ly/bMGrYw" rel="nofollow">SatelliteTV</a> on my PC!  Ultra cheap at only $50 once off to get the software and an account on the Internet.  I get more channels(in HD I might ad) than I get on cable so tomorrow I reckon I&#8217;m going to cancel my cable subscription.  Thought I&#8217;d share this with you guys, worth to check out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: melanie</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-1221</link>
		<dc:creator>melanie</dc:creator>
		<pubDate>Mon, 28 Dec 2009 20:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-1221</guid>
		<description>Can you please forward me the contact info for your PR and/or Marketing Coordinator?  We'd like to invite your company to a Golden Globes and an Oscar event.</description>
		<content:encoded><![CDATA[<p>Can you please forward me the contact info for your PR and/or Marketing Coordinator?  We&#8217;d like to invite your company to a Golden Globes and an Oscar event.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-953</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Tue, 08 Sep 2009 16:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-953</guid>
		<description>I stopped playing due to time.  It's wildly attractive and it seems well-balanced (particularly considering the volume of units and unit abilities).  The Zatikon forums are pretty darned active, and the player community appears quite vocal in terms of play-balancing the new additions.

If I remember correctly, the AI has an infinite number of units, so using the abjurer to un-summon one of his men simply gives the effect of pushing back the tide.  (Don't misinterpret me because it can be effective, especially against high-cost enemies.)  Yes, the AI may not respawn the same unit I bounce, but that bears little weight to my strategy since his numbers generally outweigh my concern over his unit type.

I don't understand your second point.  Maybe that's something new I've yet to see.

Anyway, Zatikon is best played with another human (be it through versus or co-op).  I've seen several army conceits that entertained me solely through their creative thought.</description>
		<content:encoded><![CDATA[<p>I stopped playing due to time.  It&#8217;s wildly attractive and it seems well-balanced (particularly considering the volume of units and unit abilities).  The Zatikon forums are pretty darned active, and the player community appears quite vocal in terms of play-balancing the new additions.</p>
<p>If I remember correctly, the AI has an infinite number of units, so using the abjurer to un-summon one of his men simply gives the effect of pushing back the tide.  (Don&#8217;t misinterpret me because it can be effective, especially against high-cost enemies.)  Yes, the AI may not respawn the same unit I bounce, but that bears little weight to my strategy since his numbers generally outweigh my concern over his unit type.</p>
<p>I don&#8217;t understand your second point.  Maybe that&#8217;s something new I&#8217;ve yet to see.</p>
<p>Anyway, Zatikon is best played with another human (be it through versus or co-op).  I&#8217;ve seen several army conceits that entertained me solely through their creative thought.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phenoca</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-952</link>
		<dc:creator>Phenoca</dc:creator>
		<pubDate>Tue, 08 Sep 2009 15:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-952</guid>
		<description>I loved playing the beta, but quit because I I disliked:
- Playing vs. the AI with the class that returns units to their castle (those units never get re-summoned by the AI).
- 1 command point summon-spam with any summoning unit, plus turning them into succubus was a bit overpowered.</description>
		<content:encoded><![CDATA[<p>I loved playing the beta, but quit because I I disliked:<br />
- Playing vs. the AI with the class that returns units to their castle (those units never get re-summoned by the AI).<br />
- 1 command point summon-spam with any summoning unit, plus turning them into succubus was a bit overpowered.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-703</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Mon, 08 Jun 2009 19:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-703</guid>
		<description>Very true.  The sergeant allows a single ally to act at no cost, although I find his use with the hydra a little excessive.  (That's how I'm beating up the AI.)

Also, I failed to mention that this game requires connection to Zatikon servers -- even for single player.  While that's no problem for me, others may find it startling.

The developer does a great job in supporting this game.  Since I've started playing (sometime around the chieftain's introduction, or for the uninitiated: 19 April 09) he has updated the game six times to balance units, fix bugs, and introduce new agents.</description>
		<content:encoded><![CDATA[<p>Very true.  The sergeant allows a single ally to act at no cost, although I find his use with the hydra a little excessive.  (That&#8217;s how I&#8217;m beating up the AI.)</p>
<p>Also, I failed to mention that this game requires connection to Zatikon servers &#8212; even for single player.  While that&#8217;s no problem for me, others may find it startling.</p>
<p>The developer does a great job in supporting this game.  Since I&#8217;ve started playing (sometime around the chieftain&#8217;s introduction, or for the uninitiated: 19 April 09) he has updated the game six times to balance units, fix bugs, and introduce new agents.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kran</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-702</link>
		<dc:creator>Kran</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-702</guid>
		<description>Ops again... Without cost command posts</description>
		<content:encoded><![CDATA[<p>Ops again&#8230; Without cost command posts</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kran</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-701</link>
		<dc:creator>Kran</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-701</guid>
		<description>This game is really very nice. They changed the sergeant to balance the game againt the overrange. Also, i think you wrote it wrong, about the new sergeant ability. Now it can make one unit act without costing action points.
Good review, congratz
Kran</description>
		<content:encoded><![CDATA[<p>This game is really very nice. They changed the sergeant to balance the game againt the overrange. Also, i think you wrote it wrong, about the new sergeant ability. Now it can make one unit act without costing action points.<br />
Good review, congratz<br />
Kran</p>
]]></content:encoded>
	</item>
</channel>
</rss>
