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	<title>Comments on: Zatikon</title>
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	<link>http://themacgamer.com/2009/06/06/zatikon/</link>
	<description>An independent look at games for Mac</description>
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		<title>By: Zatikon &#124; Game Glist</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-8673</link>
		<dc:creator>Zatikon &#124; Game Glist</dc:creator>
		<pubDate>Tue, 12 Jul 2011 03:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-8673</guid>
		<description>[...] Zatikon themacgamer.com [...]</description>
		<content:encoded><![CDATA[<p>[...] Zatikon themacgamer.com [...]</p>
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		<title>By: Chronic Logic releases AstroDriller3020, Windows and OSX &#171; The Mac Gamer</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-3457</link>
		<dc:creator>Chronic Logic releases AstroDriller3020, Windows and OSX &#171; The Mac Gamer</dc:creator>
		<pubDate>Tue, 29 Jun 2010 17:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-3457</guid>
		<description>[...] blurbs and promotional text, but I do favor Chronic Logic because of the game Zatikon, which I reviewed in June of last year. AstroDriller3020 looks to be a cartoonish puzzler where one can customize the game to his play [...]</description>
		<content:encoded><![CDATA[<p>[...] blurbs and promotional text, but I do favor Chronic Logic because of the game Zatikon, which I reviewed in June of last year. AstroDriller3020 looks to be a cartoonish puzzler where one can customize the game to his play [...]</p>
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		<title>By: Priockrof</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-1331</link>
		<dc:creator>Priockrof</dc:creator>
		<pubDate>Wed, 03 Mar 2010 15:22:34 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-1331</guid>
		<description>I just discovered &lt;a href=&quot;http://bit.ly/bMGrYw&quot; rel=&quot;nofollow&quot;&gt;SatelliteTV&lt;/a&gt; on my PC!  Ultra cheap at only $50 once off to get the software and an account on the Internet.  I get more channels(in HD I might ad) than I get on cable so tomorrow I reckon I&#039;m going to cancel my cable subscription.  Thought I&#039;d share this with you guys, worth to check out.</description>
		<content:encoded><![CDATA[<p>I just discovered <a href="http://bit.ly/bMGrYw" rel="nofollow">SatelliteTV</a> on my PC!  Ultra cheap at only $50 once off to get the software and an account on the Internet.  I get more channels(in HD I might ad) than I get on cable so tomorrow I reckon I&#8217;m going to cancel my cable subscription.  Thought I&#8217;d share this with you guys, worth to check out.</p>
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		<title>By: melanie</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-1221</link>
		<dc:creator>melanie</dc:creator>
		<pubDate>Mon, 28 Dec 2009 20:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-1221</guid>
		<description>Can you please forward me the contact info for your PR and/or Marketing Coordinator?  We&#039;d like to invite your company to a Golden Globes and an Oscar event.</description>
		<content:encoded><![CDATA[<p>Can you please forward me the contact info for your PR and/or Marketing Coordinator?  We&#8217;d like to invite your company to a Golden Globes and an Oscar event.</p>
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		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-953</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Tue, 08 Sep 2009 16:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-953</guid>
		<description>I stopped playing due to time.  It&#039;s wildly attractive and it seems well-balanced (particularly considering the volume of units and unit abilities).  The Zatikon forums are pretty darned active, and the player community appears quite vocal in terms of play-balancing the new additions.
If I remember correctly, the AI has an infinite number of units, so using the abjurer to un-summon one of his men simply gives the effect of pushing back the tide.  (Don&#039;t misinterpret me because it can be effective, especially against high-cost enemies.)  Yes, the AI may not respawn the same unit I bounce, but that bears little weight to my strategy since his numbers generally outweigh my concern over his unit type.
I don&#039;t understand your second point.  Maybe that&#039;s something new I&#039;ve yet to see.
Anyway, Zatikon is best played with another human (be it through versus or co-op).  I&#039;ve seen several army conceits that entertained me solely through their creative thought.</description>
		<content:encoded><![CDATA[<p>I stopped playing due to time.  It&#8217;s wildly attractive and it seems well-balanced (particularly considering the volume of units and unit abilities).  The Zatikon forums are pretty darned active, and the player community appears quite vocal in terms of play-balancing the new additions.</p>
<p>If I remember correctly, the AI has an infinite number of units, so using the abjurer to un-summon one of his men simply gives the effect of pushing back the tide.  (Don&#8217;t misinterpret me because it can be effective, especially against high-cost enemies.)  Yes, the AI may not respawn the same unit I bounce, but that bears little weight to my strategy since his numbers generally outweigh my concern over his unit type.</p>
<p>I don&#8217;t understand your second point.  Maybe that&#8217;s something new I&#8217;ve yet to see.</p>
<p>Anyway, Zatikon is best played with another human (be it through versus or co-op).  I&#8217;ve seen several army conceits that entertained me solely through their creative thought.</p>
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		<title>By: Phenoca</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-952</link>
		<dc:creator>Phenoca</dc:creator>
		<pubDate>Tue, 08 Sep 2009 15:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-952</guid>
		<description>I loved playing the beta, but quit because I I disliked:
- Playing vs. the AI with the class that returns units to their castle (those units never get re-summoned by the AI).
- 1 command point summon-spam with any summoning unit, plus turning them into succubus was a bit overpowered.</description>
		<content:encoded><![CDATA[<p>I loved playing the beta, but quit because I I disliked:<br />
- Playing vs. the AI with the class that returns units to their castle (those units never get re-summoned by the AI).<br />
- 1 command point summon-spam with any summoning unit, plus turning them into succubus was a bit overpowered.</p>
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		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-703</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Mon, 08 Jun 2009 19:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-703</guid>
		<description>Very true.  The sergeant allows a single ally to act at no cost, although I find his use with the hydra a little excessive.  (That&#039;s how I&#039;m beating up the AI.)
Also, I failed to mention that this game requires connection to Zatikon servers -- even for single player.  While that&#039;s no problem for me, others may find it startling.
The developer does a great job in supporting this game.  Since I&#039;ve started playing (sometime around the chieftain&#039;s introduction, or for the uninitiated: 19 April 09) he has updated the game six times to balance units, fix bugs, and introduce new agents.</description>
		<content:encoded><![CDATA[<p>Very true.  The sergeant allows a single ally to act at no cost, although I find his use with the hydra a little excessive.  (That&#8217;s how I&#8217;m beating up the AI.)</p>
<p>Also, I failed to mention that this game requires connection to Zatikon servers &#8212; even for single player.  While that&#8217;s no problem for me, others may find it startling.</p>
<p>The developer does a great job in supporting this game.  Since I&#8217;ve started playing (sometime around the chieftain&#8217;s introduction, or for the uninitiated: 19 April 09) he has updated the game six times to balance units, fix bugs, and introduce new agents.</p>
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		<title>By: Kran</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-702</link>
		<dc:creator>Kran</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-702</guid>
		<description>Ops again... Without cost command posts</description>
		<content:encoded><![CDATA[<p>Ops again&#8230; Without cost command posts</p>
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	<item>
		<title>By: Kran</title>
		<link>http://themacgamer.com/2009/06/06/zatikon/comment-page-1/#comment-701</link>
		<dc:creator>Kran</dc:creator>
		<pubDate>Mon, 08 Jun 2009 18:11:28 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=420#comment-701</guid>
		<description>This game is really very nice. They changed the sergeant to balance the game againt the overrange. Also, i think you wrote it wrong, about the new sergeant ability. Now it can make one unit act without costing action points.
Good review, congratz
Kran</description>
		<content:encoded><![CDATA[<p>This game is really very nice. They changed the sergeant to balance the game againt the overrange. Also, i think you wrote it wrong, about the new sergeant ability. Now it can make one unit act without costing action points.<br />
Good review, congratz<br />
Kran</p>
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