After reading Brad’s thoughts on Windosill I decided to give it a play. And I’m very glad I did. It’s lovely.
The artwork is plain jane, with freckles. A few ambient sounds here and there; the sound of the distant ocean, the forest at night.
Objects, be they moons, jellyfish or skulls, have weight. Pulling weird flowers apart takes effort, you drag with your mouse until pop! Makes me wonder what an operating system would be like with physics; big files have to be dragged out of folders onto the dekstop where they slip away and clatter against the bottom of the screen. Or all those little stickie notes you have flutter around the screen when you use Expose.
Windosill is a magical experience, like following crumbs into the forest to a house made of sweets. All this for $3? You really don’t get this level of subtlety, elegance and beauty in many games. Go buy.
Oh, and just a thought: release on iPhone, make a well deserved million?
