The challenge of calculating probable victory died when I bought the Aimfiz Amulet, which removes the action point cost for returning to base. Don’t get me wrong, I want the most out of the money I’m not spending (or, as noted here, the money I’ve already spent), but life before Aimfix involved my predicting the level I should explore and when I should return home so that my weapon/armor/magic/skill habit retains maximum funding.
Kurt TommyGun still adventures, though it seems a more social environment would better ensure his longevity. Jolt is positioning LoZ toward this, I think. They’ve improved the interface for friends and enemies, they’ve added the ability to manually accept parties, they’ve added a GPS-like interface on the title screen (allowing me an immediate social perspective of the game world), and they’re integrating clan support. Without this, LoZ becomes less of a low-overhead adventure game and more of one-way street to boredom.
