Monthly Archive for May, 2009
Braid for Mac has been released!
You can get it over at Greenhouse. Soon, it will be available in a lot of places. As always, there is a free demo you can try to see if you like the game.
This is a native-code port to the Mac (not an emulation). The porting work was done by Hothead Games, the folks who brought you Penny Arcade Adventures.
Time travel. Narrative. A Princess. And, a demo! Lovely stuff.
Not much to say right now as I completely missed Braid when it was released, but it’s likely that Brad, our indie games lover, will review this spac-time nugget.
Thanks to Avi for the heads up.
Here it is, the GTX 285 from NVIDIA, quite a jump from the ancient 8800GT. As HardMac reports:
[It's] price tag is most likely designed to directly compete with the Radeon HD 4870: 436.66 USD. Interestingly, the Mac Edition is “only” 60 USD more expensive than the PC version (from the same website). This will be a cheaper alternative to the Mac Edition Radeon HD 4870. However, as we reported it earlier, the PC version of the Radeon HD 4890 might be a perfect alternative too.
As HardMac reported earlier in the month, EVGA are developing this card and is available to order now, but probably won’t be sent out till next month.
I’m glad that we’re getting some better cards. My Mac Pro, both in MacOSX and Windows, has begun to suffer when playing the most recent games. I’m still playing through Prince of Persia for Mac - and enjoying it - but it can be very laggy unless you have one of the newer NVIDIA GPUs or the HD4870.
After reading Brad’s thoughts on Windosill I decided to give it a play. And I’m very glad I did. It’s lovely.
The artwork is plain jane, with freckles. A few ambient sounds here and there; the sound of the distant ocean, the forest at night.
Objects, be they moons, jellyfish or skulls, have weight. Pulling weird flowers apart takes effort, you drag with your mouse until pop! Makes me wonder what an operating system would be like with physics; big files have to be dragged out of folders onto the dekstop where they slip away and clatter against the bottom of the screen. Or all those little stickie notes you have flutter around the screen when you use Expose.
Windosill is a magical experience, like following crumbs into the forest to a house made of sweets. All this for $3? You really don’t get this level of subtlety, elegance and beauty in many games. Go buy.
Oh, and just a thought: release on iPhone, make a well deserved million?
Does it play on a Mac? Don’t ask me, ask Kumeelyun over at TechnoChubby, who runs “mostly older games” in CrossOver for Mac and videos the results.
He’s even got S.T.A.L.K.E.R, a rather fine post-apocalyptic mashup of Andrei Tarkovsky’s Stalker, the Strugatsky brothers novel A Roadside Picnic and the Chernobyl disaster, working very well.
Head over to TechnoChubby - the only tech site I know that explicitly states they’re inspired by technological erections - to see the results.
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