XreaL

Interesting post on Slashdot:

Phoronix is running a news story about the XreaL project, which its lead developer claims is the most advanced open-source game engine. XreaL is based upon the vintage Quake 3 engine, but it has been rewritten over the course of many months such that it no longer resembles the original id Software engine. The XreaL engine has its renderer written entirely in GLSL with compliance toward the OpenGL ES 2.0 specification in mind, but it supports the new OpenGL 3.0/3.1 specification and is able to take advantage of its new features. XreaL has also added an HDR pipeline to its engine and on modern hardware is actually GPU — not CPU — bottlenecked. XreaL can also load game content from Unreal Tournament 3. This engine, which is described to be as powerful as what can be found in Doom 3 or Call of Duty 4, is written entirely with free software. The XreaL project has created plug-ins for Maya to broaden their game development capabilities.

Windows and Linux only. Just a matter of time before someone ports it to Mac OS X?

Not entirely sure about the statement that XreaL can load game content from Unreal Tournament 3; this could just mean assets. But could it be possible to release Unreal Tournament 3 for the Mac via XreaL before Destineer can release the game commercially?

About Alex McLarty

Alex McLarty was the Editor of The Mac Gamer from it's launch until June 2011. His favourite videogames are Fallout, Deus Ex and most of Valve's catalogue. He has a cat named Cash.

One comment!

  1. tretle says:

    xreal can only import unreal tournament 3 character models, not levels.