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	<title>Comments on: Interview with Rand Miller, co-creator of the Myst series</title>
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	<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/</link>
	<description>An independent look at games for Mac</description>
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		<title>By: iPhone App Creator</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-8825</link>
		<dc:creator>iPhone App Creator</dc:creator>
		<pubDate>Fri, 04 Nov 2011 13:33:39 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-8825</guid>
		<description>whoah this weblog is excellent i like studying your articles. Stay up the good work! You understand, lots of persons are hunting round for this information, you could aid them greatly.</description>
		<content:encoded><![CDATA[<p>whoah this weblog is excellent i like studying your articles. Stay up the good work! You understand, lots of persons are hunting round for this information, you could aid them greatly.</p>
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		<title>By: Zenguy</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-555</link>
		<dc:creator>Zenguy</dc:creator>
		<pubDate>Thu, 16 Apr 2009 21:51:19 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-555</guid>
		<description>The issue of escalating development costs is having a huge impact on innovation and creativity in the gaming industry right now. As Rand indicated, just keeping up with the platform(s) adds a huge overhead onto any new development - and forces game development teams to dedicate significant resources in non-creative areas.
Interestingly, Cyan&#039;s move to open source Myst Online may help in this area.  By offloading the platform related work to the open-source community, Creative developers like Cyan may then be able to focus on developing (and selling) just the very high quality creative content to plugs into that environment.
Sure the pricing model will be very different form what it is now - but it is not as if the current model works for the creative developers.  Sure, there needs to be a big enough customer base to make this viable even under this model - but how better to achieve that than pass it over to an open-source customer base to achieve?  Sure, there will be people developing free content - but how much of that will approach the quality of Cyan&#039;s own work?
Open-sourcing Myst Online may be a more significant step for the gaming industry than anyone realizes.</description>
		<content:encoded><![CDATA[<p>The issue of escalating development costs is having a huge impact on innovation and creativity in the gaming industry right now. As Rand indicated, just keeping up with the platform(s) adds a huge overhead onto any new development &#8211; and forces game development teams to dedicate significant resources in non-creative areas.</p>
<p>Interestingly, Cyan&#8217;s move to open source Myst Online may help in this area.  By offloading the platform related work to the open-source community, Creative developers like Cyan may then be able to focus on developing (and selling) just the very high quality creative content to plugs into that environment.</p>
<p>Sure the pricing model will be very different form what it is now &#8211; but it is not as if the current model works for the creative developers.  Sure, there needs to be a big enough customer base to make this viable even under this model &#8211; but how better to achieve that than pass it over to an open-source customer base to achieve?  Sure, there will be people developing free content &#8211; but how much of that will approach the quality of Cyan&#8217;s own work?</p>
<p>Open-sourcing Myst Online may be a more significant step for the gaming industry than anyone realizes.</p>
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		<title>By: Matthew Hornbostel</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-544</link>
		<dc:creator>Matthew Hornbostel</dc:creator>
		<pubDate>Mon, 13 Apr 2009 23:35:36 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-544</guid>
		<description>An interesting interview.  I&#039;d love to see new OSX and iPhone versions of Myst games, this sounds great.
Riven on the iPhone sounds fun, but of course what I and a lot of players would REALLY love to see in a new edition of Riven is Riven rerendered in a higher resolution panoramic format like Myst IV.
Then they could sell that on OSX, PC, etc.  It&#039;d be awesome.  But I don&#039;t know how much it&#039;d cost to do.
Shame that Cyan&#039;s imaginative ideas are being squelched by a games industry that&#039;s unwilling to take risks on new ideas - even really promising ones!
Rand, you&#039;re absolutely right regarding the viability of iPhone for small devs, maybe you can pitch something on the scale of the original Myst - a $500-600,000 iPhone project with some of your really amazingly creative ideas.  Y&#039;know, take one of your earlier pitches that was deemed &quot;too risky&quot; and see what you can do to condense it and make it cheaper, while still retaining the key great game design ideas.  Then re-pitch it to a bunch of potential publishers.  Maybe they&#039;ll be willing to take the risk and not balk at the price tag if the project is made smaller.
(And then of course, when it becomes a surprise hit, you can always remake it on a bigger budget.)
As for the ambiguity on Open Source Uru, it&#039;s pretty clear Cyan wants Uru to survive, but the questions about &quot;will it happen&quot; are in my mind more focused on the survival of Cyan as a company.  They&#039;re struggling right now.  If Myst for the iPhone doesn&#039;t do well, and Cyan can&#039;t pitch its ideas successfully, there is some danger that the company will die.  The open-sourcing of Uru is something that will only happen if Cyan does well financially.
So, the bottom line is, if you want to see Uru come back as an open-source app, do everything you can to support Myst for the iPhone - and all of Cyan&#039;s other games.
BTW, if we get MO:RE instead of the current open source plan, that&#039;s great, too.  I&#039;d be thrilled either way, and I think either path could turn out well.  If we get to have an online Uru again, and get to make our own worlds for it, we&#039;ll all be very happy indeed.
I imagine Cyan doesn&#039;t lose all possibility of income from Uru if they make Uru open source.  If Open Source Uru does well and becomes unexpectedly very popular in its open source format, with, say, a million players, there might be a few options open to Cyan if they want to capitalize on it.
Cyan still might have the option of opening their own shard with their own servers and charging for membership, making and selling add-on content to players, etc, or in some way offering a better paid alternative to or supplement for the other free forms of Uru for the players who have the cash and are willing to pay for access to a stable official Cyan-sanctioned shard and/or a little extra exclusive content.
There&#039;s also the definite possibility that if Open Source Uru grows in popularity, it&#039;ll get thousands of new people hooked on the Myst series - and that those people will buy other Myst games.  In which case, Open Source Uru would serve as a sort of free sample or advertising gimmick that generates revenue for Cyan indirectly even though it is not itself a source of income.
Just some of my thoughts...</description>
		<content:encoded><![CDATA[<p>An interesting interview.  I&#8217;d love to see new OSX and iPhone versions of Myst games, this sounds great.</p>
<p>Riven on the iPhone sounds fun, but of course what I and a lot of players would REALLY love to see in a new edition of Riven is Riven rerendered in a higher resolution panoramic format like Myst IV.</p>
<p>Then they could sell that on OSX, PC, etc.  It&#8217;d be awesome.  But I don&#8217;t know how much it&#8217;d cost to do.</p>
<p>Shame that Cyan&#8217;s imaginative ideas are being squelched by a games industry that&#8217;s unwilling to take risks on new ideas &#8211; even really promising ones!  </p>
<p>Rand, you&#8217;re absolutely right regarding the viability of iPhone for small devs, maybe you can pitch something on the scale of the original Myst &#8211; a $500-600,000 iPhone project with some of your really amazingly creative ideas.  Y&#8217;know, take one of your earlier pitches that was deemed &#8220;too risky&#8221; and see what you can do to condense it and make it cheaper, while still retaining the key great game design ideas.  Then re-pitch it to a bunch of potential publishers.  Maybe they&#8217;ll be willing to take the risk and not balk at the price tag if the project is made smaller.</p>
<p>(And then of course, when it becomes a surprise hit, you can always remake it on a bigger budget.)</p>
<p>As for the ambiguity on Open Source Uru, it&#8217;s pretty clear Cyan wants Uru to survive, but the questions about &#8220;will it happen&#8221; are in my mind more focused on the survival of Cyan as a company.  They&#8217;re struggling right now.  If Myst for the iPhone doesn&#8217;t do well, and Cyan can&#8217;t pitch its ideas successfully, there is some danger that the company will die.  The open-sourcing of Uru is something that will only happen if Cyan does well financially.</p>
<p>So, the bottom line is, if you want to see Uru come back as an open-source app, do everything you can to support Myst for the iPhone &#8211; and all of Cyan&#8217;s other games.</p>
<p>BTW, if we get MO:RE instead of the current open source plan, that&#8217;s great, too.  I&#8217;d be thrilled either way, and I think either path could turn out well.  If we get to have an online Uru again, and get to make our own worlds for it, we&#8217;ll all be very happy indeed.  </p>
<p>I imagine Cyan doesn&#8217;t lose all possibility of income from Uru if they make Uru open source.  If Open Source Uru does well and becomes unexpectedly very popular in its open source format, with, say, a million players, there might be a few options open to Cyan if they want to capitalize on it. </p>
<p>Cyan still might have the option of opening their own shard with their own servers and charging for membership, making and selling add-on content to players, etc, or in some way offering a better paid alternative to or supplement for the other free forms of Uru for the players who have the cash and are willing to pay for access to a stable official Cyan-sanctioned shard and/or a little extra exclusive content.</p>
<p>There&#8217;s also the definite possibility that if Open Source Uru grows in popularity, it&#8217;ll get thousands of new people hooked on the Myst series &#8211; and that those people will buy other Myst games.  In which case, Open Source Uru would serve as a sort of free sample or advertising gimmick that generates revenue for Cyan indirectly even though it is not itself a source of income.</p>
<p>Just some of my thoughts&#8230;</p>
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		<title>By: Dachannien</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-541</link>
		<dc:creator>Dachannien</dc:creator>
		<pubDate>Sat, 11 Apr 2009 23:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-541</guid>
		<description>I didn&#039;t mean to sound negative about Myst Online staying within Cyan&#039;s walls, even though looking back, it kind of looks like I was.
To a large degree, I agree with you, Alex, inasmuch as having Cyan in the driver&#039;s seat will probably result in a *better* Myst Online, especially once we&#039;re able to contribute our own content to it (it seems Rand *is* firmly committed to user-created content, which makes me very happy).  If the Cyan folks feel like things are looking &quot;up&quot; enough for them to run Myst Online themselves, then more power to them - I&#039;ll fork over my credit card yesterday to subscribe.
Maybe they&#039;ll feel more prepared to make that decision once the Myst-for-iPhone sales numbers are in.</description>
		<content:encoded><![CDATA[<p>I didn&#8217;t mean to sound negative about Myst Online staying within Cyan&#8217;s walls, even though looking back, it kind of looks like I was.</p>
<p>To a large degree, I agree with you, Alex, inasmuch as having Cyan in the driver&#8217;s seat will probably result in a *better* Myst Online, especially once we&#8217;re able to contribute our own content to it (it seems Rand *is* firmly committed to user-created content, which makes me very happy).  If the Cyan folks feel like things are looking &#8220;up&#8221; enough for them to run Myst Online themselves, then more power to them &#8211; I&#8217;ll fork over my credit card yesterday to subscribe.</p>
<p>Maybe they&#8217;ll feel more prepared to make that decision once the Myst-for-iPhone sales numbers are in.</p>
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		<title>By: Andrew</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-540</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 11 Apr 2009 21:22:26 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-540</guid>
		<description>Yes it is! :D
Thanks then.
About Cyan being in operation, I didn&#039;t think they would&#039;ve just died, especially without telling us. I&#039;m glad iMyst is going well and hope to see Open Source Myst Online some time soon. Rand&#039;s responses were kind of cryptic. I hope it&#039;s still &quot;Spring&quot;.
Thanks for taking the time to talk to Alex, Rand!</description>
		<content:encoded><![CDATA[<p>Yes it is! <img src='http://themacgamer.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /><br />
Thanks then.</p>
<p>About Cyan being in operation, I didn&#8217;t think they would&#8217;ve just died, especially without telling us. I&#8217;m glad iMyst is going well and hope to see Open Source Myst Online some time soon. Rand&#8217;s responses were kind of cryptic. I hope it&#8217;s still &#8220;Spring&#8221;. </p>
<p>Thanks for taking the time to talk to Alex, Rand!</p>
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		<title>By: Zander the Heretic</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-539</link>
		<dc:creator>Zander the Heretic</dc:creator>
		<pubDate>Sat, 11 Apr 2009 18:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-539</guid>
		<description>Nalates is right. Many of us have been under the impression that Cyan had made a definite commitment to releasing (parts of) Uru Live as open source, and have even been talking about release dates. This will seem like a retrograde step.
Alex, I too would love to see Cyan release it commercially and make money from it and provide new content, but we&#039;ve had to take it on board that there is no way that will happen. Ever. It just does not bring in sufficient numbers, and Cyan is down to the bone for the foreseeable future. The open source release is AFAIK our only hope of seeing any kind of Uru online again, and it looks as if that hope just got fainter.</description>
		<content:encoded><![CDATA[<p>Nalates is right. Many of us have been under the impression that Cyan had made a definite commitment to releasing (parts of) Uru Live as open source, and have even been talking about release dates. This will seem like a retrograde step. </p>
<p>Alex, I too would love to see Cyan release it commercially and make money from it and provide new content, but we&#8217;ve had to take it on board that there is no way that will happen. Ever. It just does not bring in sufficient numbers, and Cyan is down to the bone for the foreseeable future. The open source release is AFAIK our only hope of seeing any kind of Uru online again, and it looks as if that hope just got fainter.</p>
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		<title>By: Alex McLarty</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-538</link>
		<dc:creator>Alex McLarty</dc:creator>
		<pubDate>Sat, 11 Apr 2009 16:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-538</guid>
		<description>Andrew, is that the 4th Myst book?
If it is, I did ask, but didn&#039;t include it in the interview. Rand says they&#039;re still working on it but are waiting until they feel they can do it justice.</description>
		<content:encoded><![CDATA[<p>Andrew, is that the 4th Myst book?</p>
<p>If it is, I did ask, but didn&#8217;t include it in the interview. Rand says they&#8217;re still working on it but are waiting until they feel they can do it justice.</p>
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		<title>By: Andrew</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-537</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sat, 11 Apr 2009 16:48:45 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-537</guid>
		<description>You didn&#039;t ask him about the Book of Marrim :(
lol</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t ask him about the Book of Marrim <img src='http://themacgamer.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /><br />
lol</p>
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		<title>By: Lynnutte</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-536</link>
		<dc:creator>Lynnutte</dc:creator>
		<pubDate>Sat, 11 Apr 2009 16:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-536</guid>
		<description>Almost any interview with Rand or anyone else from Cyan is likely to bring up a bunch of questions from the Myst Online Open Source crowd. lol. I am very glad Rand was able to take time for this interview. I know there have been many people worried and wondering if Cyan was still in operation. This proves that, even though their staff is smaller these days, Cyan is still in operation and there is still hope to see more from them. I can wait to see what they pull out of their collective hat next.</description>
		<content:encoded><![CDATA[<p>Almost any interview with Rand or anyone else from Cyan is likely to bring up a bunch of questions from the Myst Online Open Source crowd. lol. I am very glad Rand was able to take time for this interview. I know there have been many people worried and wondering if Cyan was still in operation. This proves that, even though their staff is smaller these days, Cyan is still in operation and there is still hope to see more from them. I can wait to see what they pull out of their collective hat next.</p>
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		<title>By: Alex McLarty</title>
		<link>http://themacgamer.com/2009/04/10/interview-with-rand-miller-co-creator-of-the-myst-series/comment-page-1/#comment-535</link>
		<dc:creator>Alex McLarty</dc:creator>
		<pubDate>Sat, 11 Apr 2009 16:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=302#comment-535</guid>
		<description>I&#039;m sure it&#039;s a complex issue.
Remember that if Myst Online goes open source - that&#039;s it. There&#039;ll be no central control of the creation. I&#039;d rather see Cyan Worlds bring the product out commercially, retain rights and the ability to develop content and improve it how they see fit.
I wonder (if it does goes open source) what license it&#039;ll be released under?</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure it&#8217;s a complex issue.</p>
<p>Remember that if Myst Online goes open source &#8211; that&#8217;s it. There&#8217;ll be no central control of the creation. I&#8217;d rather see Cyan Worlds bring the product out commercially, retain rights and the ability to develop content and improve it how they see fit.</p>
<p>I wonder (if it does goes open source) what license it&#8217;ll be released under?</p>
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