Monthly Archive for April, 2009

A bag of graphics and chips, please.

Behold, graphics and chip news:

 The Wall Street Journal: Apple recently hired Raja Koduri, who was formerly the chief technology officer of the graphics products group at chip maker Advanced Micro Devices Inc. Mr. Koduri started at Apple this week, following in the footsteps of Bob Drebin, who had held the same title at AMD and is also now working for Apple.

HardMac: Another possibility also tempting us is that Bob Drebin is there to help Apple optimize the drivers of graphics cards that the company has always had some difficulty. Even though one understands that they are not interested in games, the optimization of these drivers will become a key aspect with Open CL and the GPGPU.

AppleInsider: …the GTX 285 will be made by third-party firm EVGA, a company already well-established in making NVIDIA-based cards for Windows PCs. Like the Quadro FX 4800, though, it will forgo Apple’s preferred Mini DisplayPort in favor of two dual-link DVI video ports. Both 2008 and 2009 Mac Pros will be supported.

Chip designers are likely for future iPhone based products with a desire to make the hardware smaller, faster, more power efficient.

As for the GTX285, we’re long overdue a GPU update for Mac OS X. One of my PC using mates almost wet himself when he heard I was still using an 8800GT for gaming. As there is no Mini DisplayPort, maybe this will mean the GTX285 will be similarly priced to the PC version? The HD4870 by AMD is nearly twice the price compared to the PC model. Is the inclusion of Mini DisplayPort that much more? Maybe driver development costs? Profit margins? I’d guess that the price difference is down to Apple. No wonder a PC 4870 has been flashed for OS X.

Interestingly, Apple Insider also say:

[NVIDIA] does say that, unlike some cards converted for the Mac, the GTX 285 will have the same performance as its Windows counterpart.

Which, if true, is bloody marvellous.

Judith

In my first draft of this article I criticized Judith as I would have done in a fiction workshop.  Don’t obfuscate details.  Consider Powell’s gosling rule.  With two perspectives, one may lose a permanent, emotional connection to either protagonist.  I consider the above as compliments.  My natural inclinations were to judge this game as I would have judged a written, static work of fiction.  With time to think, I’ve decided this isn’t quite the best path.

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World of Warcraft on iPhone?

World of Warcraft on iPhone? You mean that button mashing MMO that you need countless add-ons for just to give quick access to your purified water, fried chicken, collection of Tauren pr0n, mining maps and gimp masks?

So say MacRumours:

While there have been sketchy rumors in the past that [World of Warcraft] could find its way to the iPhone, the video seems believable as it shows the game running within the Vollee client application. Vollee is a company that develops software to allow mobile 3G phones to play CPU intensive PC applications over the network. Their first demonstration in 2008 showed Second Life on a mobile device. The software works by essentially streaming video of the game rather than rendering it by the handset itself:

The company?s VolleeX engine adapts applications for screen size and key layout, and then streams the original application to mobile devices. Vollee?s interactive video streaming platform optimizes compression to minimize bandwidth requirements and also leverages the 3G mobile networks in such a way that gamers can easily and smoothly navigate virtual worlds. Vollee?s technology is also extensible to fast paced, high quality video games previously impossible on mobile.

But, but, but, there are just too many buttons needed! World of Warcraft is buttons. The iPhone, sans buttons. How can you control a character when you have no buttons?

Am I getting bogged down in interface prejudice, could it work? Should there be a truly portable option for World of Warcraft addicts? Do you want them wandering into lines of traffic?

Hit the link to watch the video.

Lost games of the Mac OS: Riven

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Last week I interviewed Rand Miller from Cyan Worlds. Ever since I’ve had a powerful lust for red salmon Riven. Sadly many of the games Cyan developed all those years ago don’t run on current Macs. 

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Legends of Zork

Legends of Zork comes with much debate.  Some find it all right, though passive.  Others find it superficial, a Zork veneer over an otherwise shallow and rather androgynous game mechanic.  I agree with those questioning its marketing paradigm.  Even if Jolt is on the up-and-up, things as such appear shady.  Isn’t image 90% of the truth?

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