CNAW, Or: How I Learned to Stop Worrying and Love My French Line Infantry

Late in several games, particularly turn-based strategy, I have a tendency to amass several units of the same type — a homogeny of military forces, if you will.  I suppose that’s a personal flaw.  Something attributed to lack of patience, to my need for ending things in the quickest and not necessarily most efficient manner.  The side effect, of course, displaces me as a fictional agent within the game.  I become a person with the realistic but short-sighted goal of game completion.

I noticed the same trend with Commander: Napoleon at War. While I won’t reveal too much opinion, I’ll say this: CNAW allowed me reprieve from my natural inclinations, though I found myself churning out line infantry near the campaign’s end in attempt to quash a heavily insulated Moscow.  I’ll speak towards this in the upcoming review.

What you don’t see is that which lies beyond the war fog.  While I thought my campaign would end at the closure of 1808, Moscow drug me through three attritional, ego-crushing winters.  By now, I was the world’s naval power and could focus my resources toward land — almost exclusively at the eastern front.  By now, French production had begun shifting to line infantry and the occasional heavy cavalry for shock.

About Russell Marsh

Russell Marsh is vain.

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