<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	>
<channel>
	<title>Comments on: OnLive</title>
	<atom:link href="http://themacgamer.com/2009/03/25/onlive/feed/" rel="self" type="application/rss+xml" />
	<link>http://themacgamer.com/2009/03/25/onlive/</link>
	<description>An independent look at games for Mac</description>
	<pubDate>Fri, 10 Sep 2010 01:12:20 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.7.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: OnLive is on! &#171; The Mac Gamer</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-3383</link>
		<dc:creator>OnLive is on! &#171; The Mac Gamer</dc:creator>
		<pubDate>Thu, 17 Jun 2010 11:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-3383</guid>
		<description>[...] in the depths of March 2009 Russell wrote a little bit on OnLive, the service that allows games to be streamed to your Mac, PC or TV, minus the expensive hardware: [...]</description>
		<content:encoded><![CDATA[<p>[...] in the depths of March 2009 Russell wrote a little bit on OnLive, the service that allows games to be streamed to your Mac, PC or TV, minus the expensive hardware: [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-511</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Sun, 29 Mar 2009 13:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-511</guid>
		<description>That's a fine observation.  It may seemingly remove the second-hand game market, which is something I've gravitated toward as I age.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fine observation.  It may seemingly remove the second-hand game market, which is something I&#8217;ve gravitated toward as I age.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brice Unland</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-510</link>
		<dc:creator>Brice Unland</dc:creator>
		<pubDate>Sun, 29 Mar 2009 04:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-510</guid>
		<description>I have to make my thoughts known. My feeling toward the announcement is one of intrigue (I enjoy new technology) and apprehension. You see, I am one of those people that want to own their games. I want the physical disc. I don't want to "rent" or "buy virtual space" for my games. The concept of OnLive and the benefits it brings, I get, there is just something in me that doesn't want to let my discs go.

I will kick and I will scream, but I will likely try the service all the while doing the former.</description>
		<content:encoded><![CDATA[<p>I have to make my thoughts known. My feeling toward the announcement is one of intrigue (I enjoy new technology) and apprehension. You see, I am one of those people that want to own their games. I want the physical disc. I don&#8217;t want to &#8220;rent&#8221; or &#8220;buy virtual space&#8221; for my games. The concept of OnLive and the benefits it brings, I get, there is just something in me that doesn&#8217;t want to let my discs go.</p>
<p>I will kick and I will scream, but I will likely try the service all the while doing the former.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-503</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Wed, 25 Mar 2009 15:27:24 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-503</guid>
		<description>"Also, the end of piracy? If it’s effectively streamed, how the hell can people pirate it?"

--Exactly.  Video and sound are streamed one way, controller inputs the other.  Though there exists the opportunity to packet sniff/edit control data, that isn't piracy, just cheating.  I assume there'll be measures to thwart such silliness.

--"Agnostic gaming" could become an industry term for a while, then subside to simply "gaming" if OnLive's model becomes the popular choice.</description>
		<content:encoded><![CDATA[<p>&#8220;Also, the end of piracy? If it’s effectively streamed, how the hell can people pirate it?&#8221;</p>
<p>&#8211;Exactly.  Video and sound are streamed one way, controller inputs the other.  Though there exists the opportunity to packet sniff/edit control data, that isn&#8217;t piracy, just cheating.  I assume there&#8217;ll be measures to thwart such silliness.</p>
<p>&#8211;&#8221;Agnostic gaming&#8221; could become an industry term for a while, then subside to simply &#8220;gaming&#8221; if OnLive&#8217;s model becomes the popular choice.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex McLarty</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-502</link>
		<dc:creator>Alex McLarty</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-502</guid>
		<description>This really could change gaming forever. 

Also, the end of piracy? If it's effectively streamed, how the hell can people pirate it? You'd have to have the correct credentials for their servers and then the little OpenLive box.

If this works, amazing. No more "Macs can't play games". Gaming will be ubiquitous and it'll be irrelevant what platform you're on. This is true real platform agnostic gaming!

I wonder how the dev community will react...</description>
		<content:encoded><![CDATA[<p>This really could change gaming forever. </p>
<p>Also, the end of piracy? If it&#8217;s effectively streamed, how the hell can people pirate it? You&#8217;d have to have the correct credentials for their servers and then the little OpenLive box.</p>
<p>If this works, amazing. No more &#8220;Macs can&#8217;t play games&#8221;. Gaming will be ubiquitous and it&#8217;ll be irrelevant what platform you&#8217;re on. This is true real platform agnostic gaming!</p>
<p>I wonder how the dev community will react&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>
