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	<title>Comments on: OnLive</title>
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	<description>An independent look at games for Mac</description>
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		<title>By: OnLive is on! &#171; The Mac Gamer</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-3383</link>
		<dc:creator>OnLive is on! &#171; The Mac Gamer</dc:creator>
		<pubDate>Thu, 17 Jun 2010 11:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-3383</guid>
		<description>[...] in the depths of March 2009 Russell wrote a little bit on OnLive, the service that allows games to be streamed to your Mac, PC or TV, minus the expensive hardware: [...]</description>
		<content:encoded><![CDATA[<p>[...] in the depths of March 2009 Russell wrote a little bit on OnLive, the service that allows games to be streamed to your Mac, PC or TV, minus the expensive hardware: [...]</p>
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		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-511</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Sun, 29 Mar 2009 13:55:41 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-511</guid>
		<description>That&#039;s a fine observation.  It may seemingly remove the second-hand game market, which is something I&#039;ve gravitated toward as I age.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a fine observation.  It may seemingly remove the second-hand game market, which is something I&#8217;ve gravitated toward as I age.</p>
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		<title>By: Brice Unland</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-510</link>
		<dc:creator>Brice Unland</dc:creator>
		<pubDate>Sun, 29 Mar 2009 04:57:59 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-510</guid>
		<description>I have to make my thoughts known. My feeling toward the announcement is one of intrigue (I enjoy new technology) and apprehension. You see, I am one of those people that want to own their games. I want the physical disc. I don&#039;t want to &quot;rent&quot; or &quot;buy virtual space&quot; for my games. The concept of OnLive and the benefits it brings, I get, there is just something in me that doesn&#039;t want to let my discs go.
I will kick and I will scream, but I will likely try the service all the while doing the former.</description>
		<content:encoded><![CDATA[<p>I have to make my thoughts known. My feeling toward the announcement is one of intrigue (I enjoy new technology) and apprehension. You see, I am one of those people that want to own their games. I want the physical disc. I don&#8217;t want to &#8220;rent&#8221; or &#8220;buy virtual space&#8221; for my games. The concept of OnLive and the benefits it brings, I get, there is just something in me that doesn&#8217;t want to let my discs go.</p>
<p>I will kick and I will scream, but I will likely try the service all the while doing the former.</p>
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		<title>By: Russell Marsh</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-503</link>
		<dc:creator>Russell Marsh</dc:creator>
		<pubDate>Wed, 25 Mar 2009 15:27:24 +0000</pubDate>
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		<description>&quot;Also, the end of piracy? If it’s effectively streamed, how the hell can people pirate it?&quot;
--Exactly.  Video and sound are streamed one way, controller inputs the other.  Though there exists the opportunity to packet sniff/edit control data, that isn&#039;t piracy, just cheating.  I assume there&#039;ll be measures to thwart such silliness.
--&quot;Agnostic gaming&quot; could become an industry term for a while, then subside to simply &quot;gaming&quot; if OnLive&#039;s model becomes the popular choice.</description>
		<content:encoded><![CDATA[<p>&#8220;Also, the end of piracy? If it’s effectively streamed, how the hell can people pirate it?&#8221;</p>
<p>&#8211;Exactly.  Video and sound are streamed one way, controller inputs the other.  Though there exists the opportunity to packet sniff/edit control data, that isn&#8217;t piracy, just cheating.  I assume there&#8217;ll be measures to thwart such silliness.</p>
<p>&#8211;&#8221;Agnostic gaming&#8221; could become an industry term for a while, then subside to simply &#8220;gaming&#8221; if OnLive&#8217;s model becomes the popular choice.</p>
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		<title>By: Alex McLarty</title>
		<link>http://themacgamer.com/2009/03/25/onlive/comment-page-1/#comment-502</link>
		<dc:creator>Alex McLarty</dc:creator>
		<pubDate>Wed, 25 Mar 2009 14:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://themacgamer.com/?p=261#comment-502</guid>
		<description>This really could change gaming forever.
Also, the end of piracy? If it&#039;s effectively streamed, how the hell can people pirate it? You&#039;d have to have the correct credentials for their servers and then the little OpenLive box.
If this works, amazing. No more &quot;Macs can&#039;t play games&quot;. Gaming will be ubiquitous and it&#039;ll be irrelevant what platform you&#039;re on. This is true real platform agnostic gaming!
I wonder how the dev community will react...</description>
		<content:encoded><![CDATA[<p>This really could change gaming forever. </p>
<p>Also, the end of piracy? If it&#8217;s effectively streamed, how the hell can people pirate it? You&#8217;d have to have the correct credentials for their servers and then the little OpenLive box.</p>
<p>If this works, amazing. No more &#8220;Macs can&#8217;t play games&#8221;. Gaming will be ubiquitous and it&#8217;ll be irrelevant what platform you&#8217;re on. This is true real platform agnostic gaming!</p>
<p>I wonder how the dev community will react&#8230;</p>
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