id releases open source Wolf 3D for iPhone

From Eurogamer:

id Software has released an open source version of Wolfenstein 3D for the iPhone, which technical director John Carmack expects to follow up with Doom “fairly soon”.

Because of its open-source ties, the Wolf 3D port available in a zipfile on id’s site (thanks VE3D) is mainly intended for developers.

However, it does come with a fascinating, 5000-word diary of Carmack’s experience working on it, which we’ve copied and pasted below to save you downloading the 10MB file.

In it, Carmack tells the story of id’s grand plans for the iPhone and why it’s taken so long for them to come off. Apparently the Texan developer should be announcing a proper iPhone project soon “and it is cool” (thanks John), while an early Wolfenstein RPG port didn’t come off because of Carmack’s desire to use the iPhone’s hardware renderer and not just run it in software, which was what an early EA prototype did. In typical fashion, he managed to get this up and running by himself in four days.

Much of Carmack’s diary is greek to me, but it’s interesting to hear a veteran coder’s thoughts on the iPhone.

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