January 2009

Friday, January 30, 2009

LÖVEly

Mmm, soft, bright colours. Rainbows. And game development! All wrapped up and called Love LÖVE: What is LÖVE? LÖVE is a 2D game engine in which games can be made by using Lua scripts. Actually, it’s more like a framework or … Continue reading

Wednesday, January 28, 2009

Windows still a first-class gaming platform

Bit tech report: Microsoft may not have got Games for Windows Live right yet, but is still standing by PC gaming. Although Microsoft has made some rather substantial cut-backs in their gaming divisions, terminating the entire Flight Simulator studio in the process, … Continue reading

Tuesday, January 27, 2009

Caster for Mac

[singlepic=257,500,,,center] If I look at my games collection (BioShock, Stalker, the Fallout series, Mass Effect) it’s full of epic, involved titles, marinated in back story, that take countless hours to complete. I revel in their longevity. I look for titles that are thoroughly immersive … Continue reading

Saturday, January 17, 2009

The Brainy Gamer: the invalidation game

Super brain Michael Abbot at The Brainy Gamer posts an interesting observation on what he calls the invalidation game, specifically regarding Crayon Physics Deluxe:   The recent discussion of Crayon Physics Deluxe on the Escapist forums…features comments by L.B. Jeffries, Russ Pitts, Jordan Deam, and … Continue reading

Interview with Chris Bentley from AMD

Whenever I call Chris Bentley, Mac 3D Manager from AMD, it’s always 10AM and the questions are heavy: Tell me secrets! Explain quantum mechanics! It’s either one or the other. And put it this way, I don’t know any secrets or understand quantum … Continue reading