Penumbra: Requiem

 

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Frictional Games have released Penumbra: Requiem for Windows:

Penumbra: Requiem is an expansion to Penumbra: Black Plague and is to be considered an epilogue to that game and not as a new episode in the Penumbra franchise. The main goal with Penumbra: Requiem has been to focus more on the physics puzzles and see how far the current engine could be taken. This has made Requiem into a game that focuses more on gameplay and puzzles than the previous Penumbra instalments and a game that is more experimental in nature.

Although having a strong emphasis on puzzles the game still features a dense atmosphere, a trade mark of the Penumbra series. In Overture the goal was to induce strong fears from isolation, in Black Plague a main theme was paranoia and Requiem does its best to deliver a nightmarish and feverish atmosphere. Penumbra: Requiem is an attempt to deliver a fresh and rewarding experience and not just some rehash of previous material.

Mac OS X and Linux versions are due shortly. What I love about Frictional’s games is their light subject matter: isolation, paranoia, fever, terror, murder, madness. What about fluffy things? Without razor teeth.

In the meantime, read my review of Penumbra: Overture and then sit in the darkness, brooding, isolated, waiting for my review of The Black Plague.

 

About Alex McLarty

Alex McLarty was the Editor of The Mac Gamer from it's launch until June 2011. His favourite videogames are Fallout, Deus Ex and most of Valve's catalogue. He has a cat named Cash.

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