Penumbra: Requiem

 

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Frictional Games have released Penumbra: Requiem for Windows:

Penumbra: Requiem is an expansion to Penumbra: Black Plague and is to be considered an epilogue to that game and not as a new episode in the Penumbra franchise. The main goal with Penumbra: Requiem has been to focus more on the physics puzzles and see how far the current engine could be taken. This has made Requiem into a game that focuses more on gameplay and puzzles than the previous Penumbra instalments and a game that is more experimental in nature.

Although having a strong emphasis on puzzles the game still features a dense atmosphere, a trade mark of the Penumbra series. In Overture the goal was to induce strong fears from isolation, in Black Plague a main theme was paranoia and Requiem does its best to deliver a nightmarish and feverish atmosphere. Penumbra: Requiem is an attempt to deliver a fresh and rewarding experience and not just some rehash of previous material.

Mac OS X and Linux versions are due shortly. What I love about Frictional’s games is their light subject matter: isolation, paranoia, fever, terror, murder, madness. What about fluffy things? Without razor teeth.

In the meantime, read my review of Penumbra: Overture and then sit in the darkness, brooding, isolated, waiting for my review of The Black Plague.

 

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