Magic Trackpad minus the magic?

It’s funny, some people laugh at the concept of the iPad claiming it’s just a big iPhone. You’re missing the point, I say. The iPad is a platform. The iPad is whatever app you’re running, using your hands, your lovely natural, God given boobs hands as input. And then Apple release this:

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A big bloody (magic) trackpad! It seems Apple is in the business of making their existing products bigger. Next up: an Apple TV that you and your mates can crawl inside and watch movies in (it’s just a bloody cinema).

Continue reading ‘Magic Trackpad minus the magic?’

The Dream Machine

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Procedural content generation? Pah. Cardboard and cotton wool. No, really:

The Dream Machine is a point & click adventure game made out of clay and cardboard.

You play as Victor and Alicia, a couple who’ve just moved into a new apartment. While trying to get settled in, they soon discover that all is not as it seems in the quiet, unassuming apartment building…

In order to differentiate it from most other games out there we decided to steer as far away from all things polygonal as possible, and are actually building all the environments, props and characters out of clay and cardboard.

The Dream Machine is almost an exact opposite to .kkrieger, the procedurally generated 96k game. While .kkrieger can only run on the X86 architecture (it’s written in assembler), The Dream Machine uses Flash so everyone can experience it. Score!

I guess this is the right time to say that I find clay or plasticine worlds kinda freaky. Wallace and Gromit are fine (at a push) because their world makes sense and it’s safe and colourful and clean, but I’ve seen far too many modelled worlds where everything is not fine at all and toilets run around to bite your ankles, doors open to parallel hell dimensions and everything is scary! Blame Beetle Juice.

Back from the dead

Hello! Long time no see!

We’re still here. All of us. We’re just quiet. Like David Selig.

I can’t speak for the others (lazy bastards), but I’ve been super, souped up busy and haven’t played a single game in three weeks. Three weeks! That’s three weeks of sunshine, work, the odd rain shower and fresh air. I tell you what, the real world is dusty and large and confusing! The longing to crawl back into the womb of WoW, where all is calm and easy, has been great.

Anyway, just a brief Hello! to say we are working on things. Exciting things. Things to do with games.

What have you been doing?

Stay tuned

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Like many of you I’m waiting for Apple to refresh their desktops.

In the long winter of no-Mac, very handy is the MacRumors Buyers Guide which lists the days since an update for each particular Mac. As a Mac can be seen a thing and not just a collection of components, it’s usually worthwhile to try and buy when they are updated to get the best value for money. Recently, updates have been few and far between for our good ol’ desktop Macs. The Mac Pro is 484 days since an update. Yikes!

Tired of the wait I emailed Steve Jobs. To my surprise I received a reply:

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Stay tuned. Steve’s ambivalent comment will both sooth and annoy those waiting for a refresh: Apple haven’t given up on Macs, you’ll see some soon.

Is Steve’s comment enough for you or is the Dark Side calling?

Chronic Logic releases AstroDriller3020, Windows and OSX

Hey man, what are you doing sitting there? We’ve got asteroids to drill and gems to collect! Get off yer seat warmer and get your Laser Turret ready! We’ve got 90 levels to drill through, all with unique properties: how fast the asteroids fall, how many asteroids there are, different colored asteroids, and a few more surprises! I need you to catch the asteroids with your Laser Turret and guide them into their matching vacuum tubes…all the while grinding off excess rock to get extra points. So what are you waiting for, you’d better get to gettin’ while the gettin’s good!
I’m not much for posting news blurbs and promotional text, but I do favor Chronic Logic because of the game Zatikon, which I reviewed in June of last yearAstroDriller3020 looks to be a cartoonish puzzler where one can customize the game to his play style. It sports a level-based system that allows the player to earn and spend upgrades.
From Chronic Logic:
Designer and programmer Garrett Brown has spent almost all his spare time in the last few years working on AstroDriller3020.  ”AstroDriller3020 is a fantastic blend of causal puzzle mechanics, physics, and score attack style gameplay. You can upgrade your driller to fit your play style and there are also tons of unique levels to play. Trying to get a platinum rating on all of them will be quite the challenge. I hope you’re up for it!