Our guild, Time Well Wasted on Rexxar, is going through a bit of a rough patch. First some members broke off to form their own guild. Then some of the members got bored with doing dailies over and over for badges and either quit playing World of Warcraft or decided to take a break.
As a fan of point-and-click adventures, I hold no series in higher regard than Monkey Island. The adventures of Guybrush Threepwood provided a humorous spin on the world of swashbuckling and demonstrated the potential of the fledging LucasArts studio. Even after 20 years since its original release I find myself returning to The Secret of Monkey Island, not merely as a trip down memory lane but as a reminder that 3D graphics and accurate physics modeling are no replacement for a quality story and a strong sense of humor. Recently TellTale Games, in cooperation with LucasArts, has decided to revive my childhood and release a new, five-part series titled Tales of Monkey Island for Mac, beginning with Chapter 1: Launch of the Screaming Narwhal. If you listen closely, you can actually hear my inner child cheering with excitement.
Continue reading ‘Tales of Monkey Island - win a free copy!’
With these Ferrero Rocher Razer Mice you are really spoiling us:
Today at the Game Developers Conference, Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, announced an effort to increase support for Mac users by issuing driver support for all upcoming Razer products, including the Razer StarCraft® II peripheral suite.
In April of 2008, the Razer DeathAdder™ for Mac was revealed, crafted specifically to provide Max OS X users with the same legendary ergonomic form factor and precision enjoyed by the PC gaming community. Complete with lunar white accents to accentuate the crisp, clean lines customary to Apple® products, the Razer DeathAdder for Mac is loaded with 1000Hz Ultrapolling™ technology and five independently programmable Razer Hyperesponse™ buttons.
Next we’re going to hear that EA are thinking of releasing something other than The Sims for Mac!
The biggest news for Mac gaming this year?
Valve’s announcement is making waves in Mac gaming. I can already see developers eyeing the platform like a mighty fine lady in a bar. Maybe Valve could start a new platform-agnostic games development movement? The Mac is suddenly a viable gaming platform (when the hell did that happen?), and anything is possible.
Let’s have a closer look at the details of Steam for Mac and what it could potentially mean for the future of Mac gaming.
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