Razer pledge better Mac support

With these Ferrero Rocher Razer Mice you are really spoiling us:

Today at the Game Developers Conference, Razer, the world’s leading manufacturer of high-end precision gaming and lifestyle peripherals, announced an effort to increase support for Mac users by issuing driver support for all upcoming Razer products, including the Razer StarCraft® II peripheral suite.

In April of 2008, the Razer DeathAdder™ for Mac was revealed, crafted specifically to provide Max OS X users with the same legendary ergonomic form factor and precision enjoyed by the PC gaming community. Complete with lunar white accents to accentuate the crisp, clean lines customary to Apple® products, the Razer DeathAdder for Mac is loaded with 1000Hz Ultrapolling™ technology and five independently programmable Razer Hyperesponse™ buttons.

Next we’re going to hear that EA are thinking of releasing something other than The Sims for Mac!

Star Trek D.A.C. for Mac

When Star Trek went off the air in 2005 I complained and moaned about how it was just starting to get good. As the months went by I had the chance to reflect on the franchise and realized that after five shows (six if you count the animated series) and a string of movies, it was in dire need of a reboot. J.J. Abrams did just that with last years Star Trek and boy was I grateful for a Trek movie I could take my girlfriend to without feeling like I was force-feeding her cold liver. Thrilled as I was with the movie, when the opportunity to review the movie tie-in game came up I accepted more out of a sense of duty than enthusiasm. Movie tie ins are notoriously crap and I had little reason to expect more out of what clearly looked like a rush job to milk the movie’s success.

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Steam for Mac dissected

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The biggest news for Mac gaming this year?

Valve’s announcement is making waves in Mac gaming. I can already see developers eyeing the platform like a mighty fine lady in a bar. Maybe Valve could start a new platform-agnostic games development movement? The Mac is suddenly a viable gaming platform (when the hell did that happen?), and anything is possible.

Let’s have a closer look at the details of Steam for Mac and what it could potentially mean for the future of Mac gaming.

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Valve to deliver Steam and Source for Mac

I rarely post PR releases verbatim, but this one deserves it:

Valve announced today it will bring Steam, Valve’s gaming service, and Source, Valve’s gaming engine, to the Mac.

Steam and Valve’s library of games including Left 4 Dead 2, Team Fortress 2, Counter-Strike, Portal, and the Half-Life series will be available in April.

“As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients,” said Gabe Newell, President of Valve. “The Mac is a great platform for entertainment services.”

“Our Steam partners, who are delivering over a thousand games to 25 million Steam clients, are very excited about adding support for the Mac,” said Jason Holtman, Director of Business Development at Valve. “Steamworks for the Mac supports all of the Steamworks APIs, and we have added a new feature, called Steam Play, which allows customers who purchase the product for the Mac or Windows to play on the other platform free of charge. For example, Steam Play, in combination with the Steam Cloud, allows a gamer playing on their work PC to go home and pick up playing the same game at the same point on their home Mac. We expect most developers and publishers to take advantage of Steam Play.”

“We looked at a variety of methods to get our games onto the Mac and in the end decided to go with native versions rather than emulation,” said John Cook, Director of Steam Development. “The inclusion of WebKit into Steam, and of OpenGL into Source gives us a lot of flexibility in how we move these technologies forward. We are treating the Mac as a tier-1 platform so all of our future games will release simultaneously on Windows, Mac, and the Xbox 360. Updates for the Mac will be available simultaneously with the Windows updates. Furthermore, Mac and Windows players will be part of the same multiplayer universe, sharing servers, lobbies, and so forth. We fully support a heterogeneous mix of servers and clients. The first Mac Steam client will be the new generation currently in beta testing on Windows.”

Portal 2 will be Valve’s first simultaneous release for Mac and Windows. “Checking in code produces a PC build and Mac build at the same time, automatically, so the two platforms are perfectly in lock-step,” said Josh Weier, Portal 2 Project Lead. “We’re always playing a native version on the Mac right alongside the PC. This makes it very easy for us and for anyone using Source to do game development for the Mac.

Incredible news. I’ll dissect this as soon as it’s sunk in!

What about Bob?

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Dual Stick Shooters have become a very popular game category: MiniGore, Alive Forever, Meteor Blitz, to name just a few I’ve played before Guerilla Bob. It’s crowded enough that when I heard some of the positive buzz surrounding Guerilla Bob I was intrigued.

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